Netty开源库的初步使用

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之前用Java socket实现模拟remote客户端进行并发登录,但断线重连、连接超时、网络闪断、网络拥塞和读写超时等实现较为麻烦。现学习使用netty开源库,在netty开源库基础上实现业务功能。
netty是JBOSS针对网络开发的一套应用框架,也是在NIO的基础上发展起来的。netty基于异步的事件驱动,具有高性能、高扩展性等特性,它提供了统一的底层协议接口,使得开发者从底层的网络协议(如TCP/IP、UDP)解放。对于使用者来说,只需要参考netty提供的若干例子和指南文档,就可开发基于netty的程序。
在开源论坛中下载netty的源码http://code.csdn.net/openkb/p-netty
先贴上一段代码:
服务端:

public void testServer() {        //初始化channel的辅助类,为具体子类提供公共数据结构        ServerBootstrap bootstrap = new ServerBootstrap(                new NioServerSocketChannelFactory(                        Executors.newCachedThreadPool(),                        Executors.newCachedThreadPool()));        bootstrap.setOption("reuseAddress", true);        bootstrap.setOption("child.tcpNoDelay", true);        bootstrap.setOption("child.soLinger", 2);        bootstrap.setPipelineFactory(new ChannelPipelineFactory() {            public ChannelPipeline getPipeline() {                ChannelPipeline pipeline = Channels.pipeline();                pipeline.addLast("decoder", new StringDecoder());                pipeline.addLast("encoder", new StringEncoder());                pipeline.addLast("handler", new HelloWorldServerHandler());                return pipeline;            }        });        //创建服务器端channel的辅助类,接收connection请求        bootstrap.bind(new InetSocketAddress(8080));    }

1.初始化ServerBootstrap,并注入NioServerSocketChannelFactory,用于创建通道(channel)等。从这里可以看出是通过Nio的方式来处理的,factory中放入两个线程池,主要用于接收connect和message

ServerBootstrap bootstrap = new ServerBootstrap(                new NioServerSocketChannelFactory(                        Executors.newCachedThreadPool(),                        Executors.newCachedThreadPool()));

2.为通道以及子通道(带前缀”child.”)设置相关的属性(socket属性)

        bootstrap.setOption("reuseAddress", true);        bootstrap.setOption("child.tcpNoDelay", true);        bootstrap.setOption("child.soLinger", 2);

3.ChannelPipline中添加处理器(ChannelHandler),用于处理连接和消息

pipeline.addLast("decoder", new StringDecoder());                pipeline.addLast("encoder", new StringEncoder());                pipeline.addLast("handler", new HelloWorldServerHandler());

客户端:

public void testClient() {    //创建客户端channel的辅助类,发起connection请求     ClientBootstrap bootstrap = new ClientBootstrap(            new NioClientSocketChannelFactory(                    Executors.newCachedThreadPool(),                    Executors.newCachedThreadPool()));    //It means one same HelloWorldClientHandler instance is going to handle multiple Channels and consequently the data will be corrupted.    //基于上面这个描述,必须用到ChannelPipelineFactory每次创建一个pipeline    bootstrap.setPipelineFactory(new ChannelPipelineFactory() {        public ChannelPipeline getPipeline() {            ChannelPipeline pipeline =  Channels.pipeline();            pipeline.addLast("decoder", new StringDecoder());            pipeline.addLast("encoder", new StringEncoder());            pipeline.addLast("handler", new HelloWorldClientHandler());            return pipeline;        }    });    //创建无连接传输channel的辅助类(UDP),包括client和server    ChannelFuture future = bootstrap.connect(new InetSocketAddress(            "localhost", 8080));    future.getChannel().getCloseFuture().awaitUninterruptibly();    bootstrap.releaseExternalResources();}

为了实现断线重连、连接超时、网络闪断、网络拥塞和读写超时等业务功能,在开源论坛上找到一些开源demo,protocol、echo、time与heartbeat等Demo。

其中protocol:
这里写图片描述

netty为protocol提供了编码器ProtocolEncoder;解码器ProtocolDecoder、ProtocolDecoderDeprecation;消息MsgType、ProtocolMsg;客户端ClientTask、ProtocolClient、ProtocolClientHandler;服务端ProtocolServer、ProtocolServerHandler

使用Demo构建所需要的业务模块,并进行完善和优化处理

http://blog.csdn.net/fengsser/article/details/8451000
http://blog.csdn.net/kobejayandy/article/details/11493717

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