Unity陀螺仪应用

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Unity里面关于陀螺仪的文章

using UnityEngine;using System.Collections;//摄像机  陀螺仪转动public class IphoneGyro : MonoBehaviour{    //bool gyroBool;    Gyroscope gyro;    Quaternion quatMult;    Quaternion quatMap;    UILabel ul;    GameObject player;   GameObject camParent;    void Awake()    {        player = GameObject.Find("Player");        // find the current parent of the camera's transform        Transform currentParent = transform.parent;        // instantiate a new transform         camParent = new GameObject("camParent");        // match the transform to the camera position        camParent.transform.position = transform.position;        // make the new transform the parent of the camera transform        transform.parent = camParent.transform;        // make the original parent the grandparent of the camera transform        //camParent.transform.parent = currentParent;        // instantiate a new transform        GameObject camGrandparent = new GameObject("camGrandParent");        // match the transform to the camera position        camGrandparent.transform.position = transform.position;        // make the new transform the parent of the camera transform        camParent.transform.parent = camGrandparent.transform;        // make the original parent the grandparent of the camera transform        camGrandparent.transform.parent = currentParent;        //gyroBool = true;        //if (gyroBool) {        gyro = Input.gyro;        ul = GameObject.Find("Rotation").GetComponent<UILabel>();        gyro.enabled = true;        camParent.transform.eulerAngles = new Vector3(90,0, 0);        quatMult = new Quaternion(0, 0, 1, 0);         }    void Update()    {            quatMap = new Quaternion(gyro.attitude.x, gyro.attitude.y, gyro.attitude.z, gyro.attitude.w);        Quaternion qt=quatMap * quatMult;               transform.localRotation =qt;                     ul.text = "Rotation:" + transform.localRotation + "player" + player.transform.localRotation;                   }   }
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