陀螺仪控制物体

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using UnityEngine;
using System.Collections;


public class Gyro : MonoBehaviour {


Gyroscope gyro;  
Quaternion quatMult;  
Quaternion quatMap;  
GameObject player;  
GameObject camParent;  
void Awake()  
{  
player = GameObject.Find("Player");  
Transform currentParent = transform.parent;  
camParent = new GameObject("camParent");  
camParent.transform.position = transform.position;  
transform.parent = camParent.transform;  

GameObject camGrandparent = new GameObject("camGrandParent");  
camGrandparent.transform.position = transform.position;  
camParent.transform.parent = camGrandparent.transform;  
camGrandparent.transform.parent = currentParent;  

gyro = Input.gyro;  

gyro.enabled = true;  
camParent.transform.eulerAngles = new Vector3(90,0, 0);  
quatMult = new Quaternion(0, 0, 1, 0);  


}  


void Update()  
{  


quatMap = new Quaternion(gyro.attitude.x, gyro.attitude.y, gyro.attitude.z, gyro.attitude.w);  
Quaternion qt=quatMap * quatMult;  

transform.localRotation =qt;  


}  


}  
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