delphi多线程(3)

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看刘艺的《面向对象的编程思想》线程部分。做示例如下:

unit untThds;

interface

uses   Classes,ExtCtrls,Graphics,untmain;

type   TDrawThread = class(TThread)  

        FCanvas:  TCanvas;   // 这个地方封装的特别好,避免了代码的冗余。  

        FL,FT,FW,FH: integer;  

      x,y,z: integer;  

    protected     procedure Drawing; virtual;    

    procedure Execute; override;  

   public     constructor Create(Box:TPaintBox);// 构造函数中可以写入变量,利用它的canvas   end;        TCircleThread = class(TDrawThread)  

public     procedure Drawing; override;//利用的面向对象的多态。   end;

  TRectangleThread = class(TDrawThread)  

 public     procedure Drawing; override;   end;  

 TOtherThread = class(TDrawThread)  

public       procedure Drawing;override;   end;

implementation

constructor TDrawThread.Create(Box: TPaintBox);

 begin    

 FL := Box.Left;    

 FT := Box.Top;    

FW := Box.Width;    

FH := Box.Height;    

 FCanvas := Box.Canvas;    

 FreeOnTerminate := True;//析构的时候直接关闭线程。    

inherited Create(False); end;

 

procedure TDrawThread.Execute;

 var   i,j: Integer; begin    

for i := 0 to 10 do begin        

 x := Round(Random(FW) + FL);        

 y := Round(Random(FH) + FT);        

 z := Round(Random(50));        

Synchronize(Drawing);// 使用Delphi线程类中实现的异步,你也可以自己来使用FCanvas的Lock,unLock         for j := 1 to 10000000 do// 主要进行延时。         

    z := Round(Sqr(x* Sqr(j)));    

end;

end;

 procedure TDrawThread.Drawing;

begin   

 FCanvas.Brush.Style := bsClear;

end; { TRectangleThread }

procedure TRectangleThread.Drawing;

begin    

inherited Drawing;    

 FCanvas.Pen.Color := clRed;   

  FCanvas.Rectangle(x,y,(x + z),(y + z)); end;

{ TCircleThread }

procedure TCircleThread.Drawing; begin     inherited Drawing;// 多么简洁的代码。     FCanvas.Pen.Color := clBlue;     FCanvas.Ellipse(x,y,(x+z),(y+z)); end;

{ TOtherThread }

procedure TOtherThread.Drawing; begin   inherited Drawing;   FCanvas.Pen.Color := clBlack;   FCanvas.Rectangle(x,y,(x+z),(y+z));

end;

end.

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自己封装的一个临界区的类。

unit untCriticalSection;

interface

uses   Windows;

type   TMyCriticalSection = class(TObject) //封装使用临界区资源的类   private     FMyCS: TRTLCriticalSection;

  public     constructor Create;     destructor Destroy; override;     procedure Lock;     procedure UnLock;   end;

implementation

constructor TMyCriticalSection.Create; begin   InitializeCriticalSection(fmycs); // 初始化临界区 end;

destructor TMyCriticalSection.Destroy; begin   DeleteCriticalSection(fmycs);   //删除临界区 end;

procedure TMyCriticalSection.Lock; begin   EnterCriticalSection(fmyCS);    //进入临界区。 end;

procedure TMyCriticalSection.UnLock; begin     LeaveCriticalSection(fmycs); //离开临界区 end;

end. 在使用的时候便于直接使用。

在后面的博客中将逐步接受多线程编程方面的知识

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