computer vision-calculate fundamental matrix
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If you are using one of the calibration images, then all the information you need is in thecameraParams
object.
Let's say you are using calibration image 1, and let's call it I
.First, undistort the image:
I = undistortImage(I, cameraParams);
Get the extrinsics (rotation and translation) for your image:
R = cameraParams.RotationMatrices(:,:,1);t = cameraParams.TranslationVectors(1, :);
Then combine rotation and translation into one matrix:
R(3, :) = t;
Now compute the homography between the checkerboard and the image plane:
H = R * cameraParams.IntrinsicMatrix;
Transform the image using the inverse of the homography:
J = imwarp(I, projective2d(inv(H)));imshow(J);
You should see a "bird's eye" view of the checkerboard. If you are not using one of the calibration images, then you can computeR
and t
using the extrinsics
function.
Another way to do this is to use detectCheckerboardPoints
and generateCheckerboardPoints
, and then compute the homography using fitgeotform
.
- computer vision-calculate fundamental matrix
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