c.hashMap源码解析(1.7)
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Hashmap的实现方法,俗称拉链法,其实是一种散列结构,其结构图(网络图片,这张图也挺好直接用了)如下
然后开始进入正题,解析hashmap源码的实现原理(由于1.8的hashmap与linkedHashmap做了比较大的改动,后面将重开一章解析1.8的这两种结构)
首先看他的类声明
public class HashMap<K,V> extends AbstractMap<K,V> implements Map<K,V>, Cloneable, Serializable
中规中矩,实现了Cloneable与Serializable
属性
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; //默认值16,通过移位操作 static final int MAXIMUM_CAPACITY = 1 << 30;//规定最大容量,小于2的30次方 static final float DEFAULT_LOAD_FACTOR = 0.75f;//很熟悉了,加载因子 static final Entry<?,?>[] EMPTY_TABLE = {}; //空数组,一般用来作比较,或者作为初始值用 transient Entry<K,V>[] table = (Entry<K,V>[]) EMPTY_TABLE; //table:正经用来存东西的,默认是空 transient int size;//大小 int threshold;//极限值,扩容时候作比较用 final float loadFactor;//加载因子 transient int modCount;//记录操作数,避免遍历或者多线程访问可能会出现的错误 static final int ALTERNATIVE_HASHING_THRESHOLD_DEFAULT = Integer.MAX_VALUE;//没看,先不看了
transient int hashSeed = 0;//后面看到了再说
//通过虚拟机配置来修改threshold值 private static class Holder { static final int ALTERNATIVE_HASHING_THRESHOLD; static { String altThreshold = java.security.AccessController.doPrivileged( new sun.security.action.GetPropertyAction( "jdk.map.althashing.threshold"));//读取配置值 int threshold; try { threshold = (null != altThreshold)//修改threshold值 ? Integer.parseInt(altThreshold) : ALTERNATIVE_HASHING_THRESHOLD_DEFAULT; if (threshold == -1) { threshold = Integer.MAX_VALUE; } if (threshold < 0) { throw new IllegalArgumentException("value must be positive integer."); } } catch(IllegalArgumentException failed) { throw new Error("Illegal value for 'jdk.map.althashing.threshold'", failed); } ALTERNATIVE_HASHING_THRESHOLD = threshold; } }
构造方法
//自定义初始容量与加载因子 public HashMap(int initialCapacity, float loadFactor) { if (initialCapacity < 0) throw new IllegalArgumentException("Illegal initial capacity: " + initialCapacity); if (initialCapacity > MAXIMUM_CAPACITY) initialCapacity = MAXIMUM_CAPACITY; if (loadFactor <= 0 || Float.isNaN(loadFactor)) throw new IllegalArgumentException("Illegal load factor: " + loadFactor); this.loadFactor = loadFactor; threshold = initialCapacity; init(); } <span style="white-space:pre"></span>//使用默认加载因子0.75 public HashMap(int initialCapacity) { this(initialCapacity, DEFAULT_LOAD_FACTOR); } //使用默认初始容量与默认加载因子 public HashMap() { this(DEFAULT_INITIAL_CAPACITY, DEFAULT_LOAD_FACTOR); } //根据size算好新map的初始容量,并且使用默认加载因子 public HashMap(Map<? extends K, ? extends V> m) { this(Math.max((int) (m.size() / DEFAULT_LOAD_FACTOR) + 1, DEFAULT_INITIAL_CAPACITY), DEFAULT_LOAD_FACTOR); inflateTable(threshold); putAllForCreate(m); }
//根据最小容量与容量*loadFactor算出比较小的一个作为极限值,创建一个新的Entry数组
<span style="white-space:pre"></span>private void inflateTable(int toSize) { // Find a power of 2 >= toSize int capacity = roundUpToPowerOf2(toSize); threshold = (int) Math.min(capacity * loadFactor, MAXIMUM_CAPACITY + 1); table = new Entry[capacity]; initHashSeedAsNeeded(capacity); }
内部类
因为下面方法有所涉及,所有内部类先分析
Entry
static class Entry<K,V> implements Map.Entry<K,V> { final K key; V value; Entry<K,V> next; int hash; /** * Creates new entry. */ Entry(int h, K k, V v, Entry<K,V> n) { value = v; next = n; key = k; hash = h; } public final K getKey() { return key; } public final V getValue() { return value; } public final V setValue(V newValue) { V oldValue = value; value = newValue; return oldValue; } public final boolean equals(Object o) { if (!(o instanceof Map.Entry)) return false; Map.Entry e = (Map.Entry)o; Object k1 = getKey(); Object k2 = e.getKey(); if (k1 == k2 || (k1 != null && k1.equals(k2))) { Object v1 = getValue(); Object v2 = e.getValue(); if (v1 == v2 || (v1 != null && v1.equals(v2))) return true; } return false; }<span style="white-space:pre"></span>//键跟值的hash异或 public final int hashCode() { return Objects.hashCode(getKey()) ^ Objects.hashCode(getValue()); }<span style="white-space:pre"></span> public final String toString() { return getKey() + "=" + getValue(); } void recordAccess(HashMap<K,V> m) { } void recordRemoval(HashMap<K,V> m) { } }方法
<span style="font-family: Arial, Helvetica, sans-serif;"> </span><span style="font-family: Arial, Helvetica, sans-serif;"></span><span style="font-family: Arial, Helvetica, sans-serif;">//添加entry,计算是否需要扩容,扩容之后根据hash与table.length计算桶的位置,然后加入进去</span>
void addEntry(int hash, K key, V value, int bucketIndex) { if ((size >= threshold) && (null != table[bucketIndex])) { resize(2 * table.length); hash = (null != key) ? hash(key) : 0; bucketIndex = indexFor(hash, table.length); } createEntry(hash, key, value, bucketIndex); } <span style="white-space:pre"></span>获取桶此位置上的entry,然后创建新的entry设置进去,这个设置新加入的元素将放在链表的头一个节点 void createEntry(int hash, K key, V value, int bucketIndex) { Entry<K,V> e = table[bucketIndex]; table[bucketIndex] = new Entry<>(hash, key, value, e); size++; }
put
//如果有key,修改值即可,如果没有调用addEntry,导致因加入的都在头结点上 public V put(K key, V value) { if (table == EMPTY_TABLE) { inflateTable(threshold); } if (key == null) return putForNullKey(value); int hash = hash(key); int i = indexFor(hash, table.length); for (Entry<K,V> e = table[i]; e != null; e = e.next) { Object k; if (e.hash == hash && ((k = e.key) == key || key.equals(k))) { V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } modCount++; addEntry(hash, key, value, i); return null; }
//初始table private void inflateTable(int toSize) { // Find a power of 2 >= toSize int capacity = roundUpToPowerOf2(toSize); threshold = (int) Math.min(capacity * loadFactor, MAXIMUM_CAPACITY + 1); table = new Entry[capacity]; initHashSeedAsNeeded(capacity); }
//也是遍历的方式找到key为null的,recordAccess这里是空,为linkedHashMap做了个铺垫 private V putForNullKey(V value) { for (Entry<K,V> e = table[0]; e != null; e = e.next) { if (e.key == null) { V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } modCount++; addEntry(0, null, value, 0); return null; }按位与
static int indexFor(int h, int length) { // assert Integer.bitCount(length) == 1 : "length must be a non-zero power of 2"; return h & (length-1); }
resize
void resize(int newCapacity) { Entry[] oldTable = table; int oldCapacity = oldTable.length; if (oldCapacity == MAXIMUM_CAPACITY) { threshold = Integer.MAX_VALUE; return; } Entry[] newTable = new Entry[newCapacity]; transfer(newTable, initHashSeedAsNeeded(newCapacity)); table = newTable; threshold = (int)Math.min(newCapacity * loadFactor, MAXIMUM_CAPACITY + 1); }
transfer
//也是用两个循环,需要经过rehash,算出新的桶的位置,倒序
void transfer(Entry[] newTable, boolean rehash) { int newCapacity = newTable.length; for (Entry<K,V> e : table) { while(null != e) { Entry<K,V> next = e.next; if (rehash) { e.hash = null == e.key ? 0 : hash(e.key); } int i = indexFor(e.hash, newCapacity); e.next = newTable[i]; newTable[i] = e; e = next; } } }
putall
public void putAll(Map<? extends K, ? extends V> m) { int numKeysToBeAdded = m.size(); if (numKeysToBeAdded == 0) return; if (table == EMPTY_TABLE) { inflateTable((int) Math.max(numKeysToBeAdded * loadFactor, threshold)); } //新加入的map size大于临界值的时候 if (numKeysToBeAdded > threshold) { int targetCapacity = (int)(numKeysToBeAdded / loadFactor + 1); if (targetCapacity > MAXIMUM_CAPACITY) targetCapacity = MAXIMUM_CAPACITY; int newCapacity = table.length; while (newCapacity < targetCapacity) newCapacity <<= 1; if (newCapacity > table.length) resize(newCapacity); }<span style="white-space:pre"></span>还是一个个加入 for (Map.Entry<? extends K, ? extends V> e : m.entrySet()) put(e.getKey(), e.getValue()); }remove
//删除元素,元素的键值为key final Entry<K,V> removeEntryForKey(Object key) { if (size == 0) { return null; } int hash = (key == null) ? 0 : hash(key);//计算Hash值 int i = indexFor(hash, table.length);//定位Hash桶 Entry<K,V> prev = table[i]; Entry<K,V> e = prev;//保存前面一个指针值 while (e != null) { Entry<K,V> next = e.next; Object k; if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) {//在Hash桶中定位元素 modCount++;//更新修改次数 size--;//元素个数-1 if (prev == e)//是否是第一个元素 table[i] = next; else prev.next = next;//执行的是单链表的删除 e.recordRemoval(this); return e; } prev = e;//单链表移动指针 e = next; } return e; } //删除一个Entry实体,这里通过o的key查找到元素,之后删除,和上面的实现类似 final Entry<K,V> removeMapping(Object o) { if (size == 0 || !(o instanceof Map.Entry))//参数有效性验证 return null; Map.Entry<K,V> entry = (Map.Entry<K,V>) o; Object key = entry.getKey(); int hash = (key == null) ? 0 : hash(key); int i = indexFor(hash, table.length); Entry<K,V> prev = table[i]; Entry<K,V> e = prev; while (e != null) { Entry<K,V> next = e.next; if (e.hash == hash && e.equals(entry)) { modCount++; size--; if (prev == e) table[i] = next; else prev.next = next; e.recordRemoval(this); return e; } prev = e; e = next; } return e; }
clear
//清空Hash表 public void clear() { modCount++;//更新修改次数 Arrays.fill(table, null);//底层数组置为null size = 0;//元素个数为0 }浅复制
//浅复制HashMap ,只能获取引用值,获取不到值 public Object clone() { HashMap<K,V> result = null; try { result = (HashMap<K,V>)super.clone(); } catch (CloneNotSupportedException e) { // assert false; } if (result.table != EMPTY_TABLE) { result.inflateTable(Math.min( (int) Math.min( size * Math.min(1 / loadFactor, 4.0f), // we have limits... HashMap.MAXIMUM_CAPACITY), table.length)); } result.entrySet = null; result.modCount = 0; result.size = 0; result.init(); result.putAllForCreate(this); return result; }
迭代器
private abstract class HashIterator<E> implements Iterator<E> { Entry<K,V> next; // next entry to return int expectedModCount; // For fast-fail int index; // current slot Entry<K,V> current; // current entry HashIterator() { expectedModCount = modCount; if (size > 0) { // advance to first entry Entry[] t = table; while (index < t.length && (next = t[index++]) == null) ; } } public final boolean hasNext() { return next != null; } final Entry<K,V> nextEntry() { if (modCount != expectedModCount) throw new ConcurrentModificationException(); Entry<K,V> e = next; if (e == null) throw new NoSuchElementException(); if ((next = e.next) == null) { Entry[] t = table; while (index < t.length && (next = t[index++]) == null) ; } current = e; return e; } public void remove() { if (current == null) throw new IllegalStateException(); if (modCount != expectedModCount) throw new ConcurrentModificationException(); Object k = current.key; current = null; HashMap.this.removeEntryForKey(k); expectedModCount = modCount; } }
private final class ValueIterator extends HashIterator<V> { public V next() { return nextEntry().value; } } private final class KeyIterator extends HashIterator<K> { public K next() { return nextEntry().getKey(); } }
keyset与value的迭代器都是用以上实现的。
隔了两个月,用伪代码重新看一遍逻辑,感觉理解的更加通顺一些
hashmap源码分析
*********************************************************
put
1.如果是空table,则根据默认容量初始化
2.如果是空key,调用putForNullKey
3.如果非空key,计算key的哈细值,然后根据table的length计算bucket的index
遍历该bucket中的链表,如果有key,修改value,并且记录
4.modCount++
5.调用addEntry
*********************
addEntry
1.如果需要扩容,表长度乘以2,并且调用resize
2.计算hash值,当key==null,则hash为0
3.根据扩容后的length与key的哈细值,计算bucket的index
4.不管是否需要扩容,接下来执行创建createEntry
*******************
createEntry
1.Entry e=table[bucketindex];
2.e=table[bucketindex]=new Entry(hash,key,value,e);
3.size++;
********************
Entry 构造方法(每次插入的新元素都在链表头上)
Entry(int h, K k, V v, Entry<K,V> n) {
value = v;
next = n;
key = k;
hash = h;
*****************************************************************
***************************
resize
拷贝一份table
有个关于最大容量的判断,不做关注
创建一个resize大小的空数组
调用transfer方法
table=newTable;
threshold=Math.min(newCapacity*loadFactor,Maximun_capacity+1);
transfer();
遍历数组
对于数组第一个元素,循环,重新定位槽,并且放在每个数组第一位
****************************
用于EntrySet遍历
有个modcount,迭代器做操作会修改modcount,在迭代过程中不会报错
迭代过程就是找entry.next, 当next为null,找下一个槽,直到结束
Iterator i=map.entrySet().iterator();
while(i.hasNext()){
Entry e =(Entry) i.next();
e.getKey();
}
**************************
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