贪吃蛇

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#include<stdio.h>#include<time.h>#include<windows.h>#include<stdlib.h>#define U 1#define D 2#define L 3 #define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右typedef struct SNAKE //蛇身的一个节点{    int x;    int y;    struct SNAKE *next;}snake;//全局变量//int score=0,add=10;//总得分与每次吃食物得分。int status,sleeptime=200;//每次运行的时间间隔snake *head, *food;//蛇头指针,食物指针snake *q;//遍历蛇的时候用到的指针int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。//声明全部函数//int biteself();void Pos();void creatMap();void initsnake();void createfood();void cantcrosswall();void snakemove();void pause();void gamecircle();void welcometogame();void endgame();void gamestart();void Pos(int x,int y)//设置光标位置{    COORD pos;    HANDLE hOutput;    pos.X=x;    pos.Y=y;    hOutput=GetStdHandle(STD_OUTPUT_HANDLE);    SetConsoleCursorPosition(hOutput,pos);}void creatMap()//创建地图{    int i;    for(i=0;i<58;i+=2)//打印上下边框    {        Pos(i,0);        printf("■");        Pos(i,26);        printf("■");    }    for(i=1;i<26;i++)//打印左右边框    {        Pos(0,i);        printf("■");                                Pos(56,i);        printf("■");            }} void initsnake()//初始化蛇身{    snake *tail;    int i;    tail=(snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//    tail->x=24;    tail->y=5;    tail->next=NULL;    for(i=1;i<=4;i++)    {        head=(snake*)malloc(sizeof(snake));        head->next=tail;        head->x=24+2*i;        head->y=5;        tail=head;    }    while(tail!=NULL)//从头到为,输出蛇身    {        Pos(tail->x,tail->y);        printf("■");        tail=tail->next;    }}int biteself()//判断是否咬到了自己{    snake *self;    self=head->next;    while(self!=NULL)    {        if(self->x==head->x && self->y==head->y)        {            return 1;        }        self=self->next;    }    return 0;}void createfood()//随机出现食物{    snake *food_1;    srand((unsigned)time(NULL));    food_1=(snake*)malloc(sizeof(snake));    while((food_1->x%2)!=0)    //保证其为偶数,使得食物能与蛇头对其    {        food_1->x=rand()%52+2;    }    food_1->y=rand()%24+1;    q=head;    while(q->next==NULL)    {        if(q->x==food_1->x && q->y==food_1->y) //判断蛇身是否与食物重合        {            free(food_1);            createfood();        }        q=q->next;    }    Pos(food_1->x,food_1->y);    food=food_1;    printf("■");}void cantcrosswall()//不能穿墙{      if(head->x==0 || head->x==56 ||head->y==0 || head->y==26)    {        endgamestatus=1;        endgame();    }}void snakemove()//蛇前进,上U,下D,左L,右R{    snake * nexthead;    cantcrosswall();    nexthead=(snake*)malloc(sizeof(snake));    if(status==U)    {        nexthead->x=head->x;        nexthead->y=head->y-1;        if(nexthead->x==food->x && nexthead->y==food->y)//如果下一个有食物//        {            nexthead->next=head;            head=nexthead;            q=head;            while(q!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;            }            score=score+add;            createfood();        }        else                                               //如果没有食物//        {            nexthead->next=head;            head=nexthead;            q=head;            while(q->next->next!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;                    }            Pos(q->next->x,q->next->y);            printf("  ");            free(q->next);            q->next=NULL;        }    }    if(status==D)    {        nexthead->x=head->x;        nexthead->y=head->y+1;        if(nexthead->x==food->x && nexthead->y==food->y)  //有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;            }            score=score+add;            createfood();        }        else                               //没有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q->next->next!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;                    }            Pos(q->next->x,q->next->y);            printf("  ");            free(q->next);            q->next=NULL;        }    }    if(status==L)    {        nexthead->x=head->x-2;        nexthead->y=head->y;        if(nexthead->x==food->x && nexthead->y==food->y)//有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;            }            score=score+add;            createfood();        }        else                                //没有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q->next->next!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;                    }            Pos(q->next->x,q->next->y);            printf("  ");            free(q->next);            q->next=NULL;        }    }    if(status==R)    {        nexthead->x=head->x+2;        nexthead->y=head->y;        if(nexthead->x==food->x && nexthead->y==food->y)//有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;            }            score=score+add;            createfood();        }        else                                         //没有食物        {            nexthead->next=head;            head=nexthead;            q=head;            while(q->next->next!=NULL)            {                Pos(q->x,q->y);                printf("■");                q=q->next;                    }            Pos(q->next->x,q->next->y);            printf("  ");            free(q->next);            q->next=NULL;        }    }    if(biteself()==1)       //判断是否会咬到自己    {        endgamestatus=2;        endgame();    }}void pause()//暂停{    while(1)    {        Sleep(300);        if(GetAsyncKeyState(VK_SPACE))        {            break;        }    }}void gamecircle()//控制游戏        {    Pos(64,15);    printf("不能穿墙,不能咬到自己\n");    Pos(64,16);    printf("用↑.↓.←.→分别控制蛇的移动.");    Pos(64,17);    printf("F1 为加速,F2 为减速\n");    Pos(64,18);    printf("ESC :退出游戏.space:暂停游戏.");    Pos(64,20);    printf("C语言研究中心 www.clang.cc");    status=R;    while(1)    {        Pos(64,10);        printf("得分:%d  ",score);        Pos(64,11);        printf("每个食物得分:%d分",add);        if(GetAsyncKeyState(VK_UP) && status!=D)        {            status=U;        }        else if(GetAsyncKeyState(VK_DOWN) && status!=U)        {            status=D;        }        else if(GetAsyncKeyState(VK_LEFT)&& status!=R)        {            status=L;        }        else if(GetAsyncKeyState(VK_RIGHT)&& status!=L)        {            status=R;        }        else if(GetAsyncKeyState(VK_SPACE))        {            pause();        }        else if(GetAsyncKeyState(VK_ESCAPE))        {            endgamestatus=3;            break;        }        else if(GetAsyncKeyState(VK_F1))        {            if(sleeptime>=50)            {                sleeptime=sleeptime-30;                add=add+2;                if(sleeptime==320)                {                    add=2;//防止减到1之后再加回来有错                }            }        }        else if(GetAsyncKeyState(VK_F2))        {            if(sleeptime<350)            {                sleeptime=sleeptime+30;                add=add-2;                if(sleeptime==350)                {                    add=1;  //保证最低分为1                }            }        }        Sleep(sleeptime);        snakemove();    }}void welcometogame()//开始界面{    Pos(40,12);    system("title C语言研究中心   www.clang.cc");    printf("欢迎来到贪食蛇游戏!");    Pos(40,25);    printf("              C语言研究中心  www.clang.cc.\n");    system("pause");    system("cls");    Pos(25,12);    printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");    Pos(25,13);    printf("加速将能得到更高的分数。\n");    system("pause");    system("cls");}void endgame()//结束游戏{    system("cls");    Pos(24,12);    if(endgamestatus==1)    {        printf("对不起,您撞到墙了。游戏结束.");    }    else if(endgamestatus==2)    {        printf("对不起,您咬到自己了。游戏结束.");    }    else if(endgamestatus==3)    {        printf("您的已经结束了游戏。");    }    Pos(24,13);    printf("您的得分是%d\n",score);    exit(0);}void gamestart()//游戏初始化{    system("mode con cols=100 lines=30");    welcometogame();    creatMap();    initsnake();    createfood();}int main(){    gamestart();    gamecircle();    endgame();    return 0;}
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