[从头学绘画] 第12节 六十四式八卦掌 (1-8)
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<span style="font-size:18px;">##预备式 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [10, -5, 0]; RA = [-10, 5, 0]; LL = [5, -5, 0]; RL = [-5, 5, 0]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(90); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(90);#</span>
<span style="font-size:18px;">##起式 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [150, 0, 0]; RA = [-150, 5, 0]; LL = [5, -5, 0]; RL = [-5, 5, 0]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(90); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(90);#</span>
<span style="font-size:18px;">##垂手掌左行转势 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-10, -10, 0]; RA = [-10, -10, 0]; LL = [-50, 20, -60]; RL = [5, 0, -95]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##扣步推塌掌 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-90, -10, -10]; RA = [-90, -10, -10]; LL = [-30, 80, -100]; RL = [-50, 40, -40]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(30); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(30);#</span>
<span style="font-size:18px;">##下塌掌右行转势 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [90, 10, 10]; RA = [90, 10, 10]; LL = [30, -80, 120]; RL = [50, -40, 150]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = -1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(30); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(30);#</span>
<span style="font-size:18px;">##掰步后插掌 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [30, -60, -60]; RA = [-90, -10, -10]; LL = [-20, 20, -90]; RL = [-120, 80, -40]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(30); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(30); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(60);#</span>
<span style="font-size:18px;">##行步穿掌 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-90, -10, -10]; RA = [30, -60, -60]; LL = [-60, 40, -70]; RL = [-20, 50, -120]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(30); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##左推磨掌 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-90, -50, -40]; RA = [-30, -60, -90]; LL = [-60, 40, -70]; RL = [-20, 50, -120]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(60); proj_rSmallArm = 1 * cos_(30); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(30); proj_rFoot = 1 * cos_(0);#</span>
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- [从头学绘画] 第12节 六十四式八卦掌 (1-8)
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