[从头学绘画] 第12节 六十四式八卦掌 (1-8)

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<span style="font-size:18px;">##预备式    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [10, -5, 0];    RA = [-10, 5, 0];        LL = [5, -5, 0];    RL = [-5, 5, 0];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(90);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(90);#</span>


<span style="font-size:18px;">##起式    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [150, 0, 0];    RA = [-150, 5, 0];        LL = [5, -5, 0];    RL = [-5, 5, 0];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(90);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(90);#</span>

<span style="font-size:18px;">##垂手掌左行转势  #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-10, -10, 0];    RA = [-10, -10, 0];        LL = [-50, 20, -60];    RL = [5, 0, -95];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##扣步推塌掌    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-90, -10, -10];    RA = [-90, -10, -10];        LL = [-30, 80, -100];    RL = [-50, 40, -40];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(30);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">##下塌掌右行转势    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [90, 10, 10];    RA = [90, 10, 10];        LL = [30, -80, 120];    RL = [50, -40, 150];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = -1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(30);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(30);#</span>


<span style="font-size:18px;">##掰步后插掌    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [30, -60, -60];    RA = [-90, -10, -10];        LL = [-20, 20, -90];    RL = [-120, 80, -40];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(30);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(30);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(60);#</span>


<span style="font-size:18px;">##行步穿掌   #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-90, -10, -10];    RA = [30, -60, -60];        LL = [-60, 40, -70];    RL = [-20, 50, -120];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(30);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##左推磨掌   #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-90, -50, -40];    RA = [-30, -60, -90];        LL = [-60, 40, -70];    RL = [-20, 50, -120];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(60);    proj_rSmallArm = 1 * cos_(30);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(30);    proj_rFoot = 1 * cos_(0);#</span>


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