[从头学绘画] 第07节 二十四式太极拳(1-6)
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<span style="font-size:18px;">##立正 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 20; #取值范围 20 -> 160 rBigArm = -20; #取值范围 -20 -> -160 lSmallArm = -20; rSmallArm = 20; lBigLeg = 15; #取值范围 -10 -> -120 rBigLeg = -15; #取值范围 10 -> 120 lSmallLeg = -15; rSmallLeg = 15; lHalm = -20; rHalm = 20; lFoot = -10; rFoot = 10; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(80); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(80);#</span>
<span style="font-size:18px;">##起式 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 30; #取值范围 20 -> 160 rBigArm = -30; #取值范围 -20 -> -160 lSmallArm = -50; rSmallArm = 50; lBigLeg = 15; #取值范围 -10 -> -120 rBigLeg = -15; #取值范围 10 -> 120 lSmallLeg = -15; rSmallLeg = 15; lHalm = -160; rHalm = 160; lFoot = -10; rFoot = 10; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(30); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(30); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(30); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(80); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(80);#</span>
<span style="font-size:18px;">##左野马分鬃 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 70; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 80; rBigArm = -30; #取值范围 -20 -> -160 rSmallArm = 60; rHalm = 60; lBigLeg = 80; #取值范围 -10 -> -120 lSmallLeg = -80; lFoot = 90; rBigLeg = -45; #取值范围 10 -> 120 rSmallLeg = -20; rFoot = 90; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(30); proj_rSmallArm = 1 * cos_(30); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##右野马分鬃 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = -30; #取值范围 20 -> 160 lSmallArm = 60; lHalm = 60; rBigArm = 70; #取值范围 -20 -> -160 rSmallArm = 30; rHalm = 80; lBigLeg = -45; #取值范围 -10 -> -120 lSmallLeg = -20; lFoot = -135; rBigLeg = 80; #取值范围 10 -> 120 rSmallLeg = -80; rFoot = 90; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(30); proj_lSmallArm = 1 * cos_(30); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##白鹤亮翅 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 15; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 45; rBigArm = 60; #取值范围 -20 -> -160 rSmallArm = 60; rHalm = 60; lBigLeg = 45; #取值范围 -10 -> -120 lSmallLeg = -20; lFoot = 65; rBigLeg = 15; #取值范围 10 -> 120 rSmallLeg = -30; rFoot = 105; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##左搂膝拗步 (与野马分鬃区别在于:分鬃是同手同脚,拗步是异手异脚) #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 15; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 45; rBigArm = 80; #取值范围 -20 -> -160 rSmallArm = 30; rHalm = 70; lBigLeg = 80; #取值范围 -10 -> -120 lSmallLeg = -80; lFoot = 90; rBigLeg = -45; #取值范围 10 -> 120 rSmallLeg = -10; rFoot = 55; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(60);#</span>
<span style="font-size:18px;">##右搂膝拗步 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 80; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 70; rBigArm = 15; #取值范围 -20 -> -160 rSmallArm = 30; rHalm = 45; lBigLeg = -45; #取值范围 -10 -> -120 lSmallLeg = -10; lFoot = -125; rBigLeg = 80; #取值范围 10 -> 120 rSmallLeg = -80; rFoot = 90; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(60); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##手挥琵琶 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 90; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 60; rBigArm = 30; #取值范围 -20 -> -160 rSmallArm = 60; rHalm = 60; lBigLeg = 80; #取值范围 -10 -> -120 lSmallLeg = -50; lFoot = 60; rBigLeg = 45; #取值范围 10 -> 120 rSmallLeg = -75; rFoot = 120; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##左倒卷肱 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = 70; #取值范围 20 -> 160 lSmallArm = 30; lHalm = 10; rBigArm = -80; #取值范围 -20 -> -160 rSmallArm = -80; rHalm = 10; lBigLeg = 70; #取值范围 -10 -> -120 lSmallLeg = -50; lFoot = 80; rBigLeg = 45; #取值范围 10 -> 120 rSmallLeg = -75; rFoot = 90; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(30); proj_rFoot = 1 * cos_(30);#</span>
<span style="font-size:18px;">##右倒卷肱 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; lBigArm = -80; #取值范围 20 -> 160 lSmallArm = -80; lHalm = 10; rBigArm = 70; #取值范围 -20 -> -160 rSmallArm = 30; rHalm = 10; lBigLeg = 45; #取值范围 -10 -> -120 lSmallLeg = -75; lFoot = 160; rBigLeg = 70; #取值范围 10 -> 120 rSmallLeg = -50; rFoot = 80; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(30); proj_lSmallLeg = 1 * cos_(30); proj_lFoot = 1 * cos_(30); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
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- [从头学绘画] 第07节 二十四式太极拳(1-6)
- [从头学绘画] 第08节 二十四式太极拳(7-12)
- [从头学绘画] 第09节 二十四式太极拳(13-18)
- [从头学绘画] 第11节 二十四式太极拳(19-24)
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- [从头学绘画] 第12节 六十四式八卦掌 (1-8)
- [从头学绘画] 第13节 六十四式八卦掌 (9-16)
- [从头学绘画] 第14节 六十四式八卦掌 (17-24)
- [从头学绘画] 第15节 六十四式八卦掌 (25-32)
- [从头学绘画] 第16节 六十四式八卦掌 (33-40)
- [从头学绘画] 第17节 六十四式八卦掌 (41-48)
- [从头学绘画] 第18节 六十四式八卦掌 (49-56)
- [从头学绘画] 第19节 六十四式八卦掌 (57-64)
- [从头学绘画] 第29节 十路弹腿(6-10)
- [从头学绘画] 第28节 十路弹腿(1-5)
- [从头学绘画] 第35节 跆拳道二十四品势之6-重根
- [从头学绘画] 第30节 跆拳道二十四品势之1-天地
- [从头学绘画] 第04节 身高
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