[从头学绘画] 第07节 二十四式太极拳(1-6)

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<span style="font-size:18px;">##立正    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 20; #取值范围 20 -> 160        rBigArm = -20; #取值范围 -20 -> -160    lSmallArm = -20;    rSmallArm = 20;    lBigLeg = 15; #取值范围 -10 -> -120    rBigLeg = -15; #取值范围 10 -> 120    lSmallLeg = -15;    rSmallLeg = 15;          lHalm = -20;    rHalm = 20;    lFoot = -10;    rFoot = 10;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(80);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(80);#</span>



<span style="font-size:18px;">##起式    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 30; #取值范围 20 -> 160        rBigArm = -30; #取值范围 -20 -> -160    lSmallArm = -50;    rSmallArm = 50;    lBigLeg = 15; #取值范围 -10 -> -120    rBigLeg = -15; #取值范围 10 -> 120    lSmallLeg = -15;    rSmallLeg = 15;          lHalm = -160;    rHalm = 160;    lFoot = -10;    rFoot = 10;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(30);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(30);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(30);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(80);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(80);#</span>



<span style="font-size:18px;">##左野马分鬃    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 70; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 80;        rBigArm = -30; #取值范围 -20 -> -160        rSmallArm = 60;    rHalm = 60;    lBigLeg = 80; #取值范围 -10 -> -120    lSmallLeg = -80;    lFoot = 90;        rBigLeg = -45; #取值范围 10 -> 120        rSmallLeg = -20;     rFoot = 90;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(30);    proj_rSmallArm = 1 * cos_(30);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>



<span style="font-size:18px;">##右野马分鬃    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = -30; #取值范围 20 -> 160    lSmallArm = 60;    lHalm = 60;        rBigArm = 70; #取值范围 -20 -> -160        rSmallArm = 30;    rHalm = 80;    lBigLeg = -45; #取值范围 -10 -> -120    lSmallLeg = -20;    lFoot = -135;        rBigLeg = 80; #取值范围 10 -> 120        rSmallLeg = -80;     rFoot = 90;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(30);    proj_lSmallArm = 1 * cos_(30);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>



<span style="font-size:18px;">##白鹤亮翅    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 15; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 45;        rBigArm = 60; #取值范围 -20 -> -160        rSmallArm = 60;    rHalm = 60;    lBigLeg = 45; #取值范围 -10 -> -120    lSmallLeg = -20;    lFoot = 65;        rBigLeg = 15; #取值范围 10 -> 120        rSmallLeg = -30;     rFoot = 105;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##左搂膝拗步 (与野马分鬃区别在于:分鬃是同手同脚,拗步是异手异脚)    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 15; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 45;        rBigArm = 80; #取值范围 -20 -> -160        rSmallArm = 30;    rHalm = 70;    lBigLeg = 80; #取值范围 -10 -> -120    lSmallLeg = -80;    lFoot = 90;        rBigLeg = -45; #取值范围 10 -> 120        rSmallLeg = -10;     rFoot = 55;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(60);#</span>


<span style="font-size:18px;">##右搂膝拗步    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 80; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 70;        rBigArm = 15; #取值范围 -20 -> -160        rSmallArm = 30;    rHalm = 45;    lBigLeg = -45; #取值范围 -10 -> -120    lSmallLeg = -10;    lFoot = -125;        rBigLeg = 80; #取值范围 10 -> 120        rSmallLeg = -80;     rFoot = 90;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(60);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>

<span style="font-size:18px;">##手挥琵琶    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 90; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 60;        rBigArm = 30; #取值范围 -20 -> -160        rSmallArm = 60;    rHalm = 60;    lBigLeg = 80; #取值范围 -10 -> -120    lSmallLeg = -50;    lFoot = 60;        rBigLeg = 45; #取值范围 10 -> 120        rSmallLeg = -75;     rFoot = 120;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>



<span style="font-size:18px;">##左倒卷肱    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = 70; #取值范围 20 -> 160    lSmallArm = 30;    lHalm = 10;        rBigArm = -80; #取值范围 -20 -> -160        rSmallArm = -80;    rHalm = 10;    lBigLeg = 70; #取值范围 -10 -> -120    lSmallLeg = -50;    lFoot = 80;        rBigLeg = 45; #取值范围 10 -> 120        rSmallLeg = -75;     rFoot = 90;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(30);    proj_rFoot = 1 * cos_(30);#</span>


<span style="font-size:18px;">##右倒卷肱    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90;        lBigArm = -80; #取值范围 20 -> 160    lSmallArm = -80;    lHalm = 10;        rBigArm = 70; #取值范围 -20 -> -160        rSmallArm = 30;    rHalm = 10;    lBigLeg = 45; #取值范围 -10 -> -120    lSmallLeg = -75;    lFoot = 160;        rBigLeg = 70; #取值范围 10 -> 120        rSmallLeg = -50;     rFoot = 80;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(30);    proj_lSmallLeg = 1 * cos_(30);    proj_lFoot = 1 * cos_(30);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>

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