[从头学绘画] 第09节 二十四式太极拳(13-18)
来源:互联网 发布:ubuntu服务器版u盘安装 编辑:程序博客网 时间:2024/05/16 00:50
<span style="font-size:18px;">##右蹬脚 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 60; #往左斜从90度减角,往右加角 lBigArm = -135; #取值范围 20 -> 160 lSmallArm = -60; lHalm = 20; rBigArm = 80; #取值范围 -20 -> -160 rSmallArm = 10; rHalm = 60; lBigLeg = 10; #取值范围 -10 -> -120 lSmallLeg = -10; lFoot = 70; rBigLeg = 100; #取值范围 10 -> 120 rSmallLeg = 10; rFoot = 60; upBodyCurveRate = 1/1000; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(60); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(60); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##双峰贯耳(右弓双勾拳) #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 lBigArm = 90; #取值范围 20 -> 160 lSmallArm = 60; lHalm = 20; rBigArm = 90; #取值范围 -20 -> -160 rSmallArm = 60; rHalm = 20; lBigLeg = -45; #取值范围 -10 -> -120 lSmallLeg = -20; lFoot = -135; rBigLeg = 80; #取值范围 10 -> 120 rSmallLeg = -80; rFoot = 90; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##转身左蹬脚 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 lBigArm = -80; #取值范围 20 -> 160 lSmallArm = -60; lHalm = -20; rBigArm = 80; #取值范围 -20 -> -160 rSmallArm = 60; rHalm = 20; lBigLeg = -100; #取值范围 -10 -> -120 lSmallLeg = -10; lFoot = -70; rBigLeg = 10; #取值范围 10 -> 120 rSmallLeg = -10; rFoot = 0; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(30); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(90);#</span>
<span style="font-size:18px;">##左下势独立 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 lBigArm = 20; #取值范围 20 -> 160 lSmallArm = -40; lHalm = -70; rBigArm = -70; #取值范围 -20 -> -160 rSmallArm = -20; rHalm = -90; lBigLeg = -10; #取值范围 -10 -> -120 lSmallLeg = 10; lFoot = -90; rBigLeg = -100; #取值范围 10 -> 120 rSmallLeg = 100; rFoot = -30; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##右下势独立 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-70, -20, -90]; RA = [20, -40, -70]; LL = [-100, 100, -30]; RL = [-10, 10, -90]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">##右左穿梭 #旋转, 左肢角度取正值,右肢脚度取负值 neckRot = 90; #往左斜从90度减角,往右加角 LA = [-70, -20, -70]; RA = [-135, 30, -10]; LL = [10, 45, -125]; RL = [-60, 60, -90]; lBigArm = LA[0]; #取值范围 20 -> 160 lSmallArm = LA[1]; lHalm = LA[2]; rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1]; rHalm = RA[2]; lBigLeg = LL[0]; #取值范围 -10 -> -120 lSmallLeg = LL[1]; lFoot = LL[2]; rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2]; upBodyCurveRate = 0; neckEndAngle = -90 / 180 * math.pi; midBodyAngle = -90 / 180 * math.pi; #长度投影系数 proj_lBigArm = 1 * cos_(0); proj_lSmallArm = 1 * cos_(0); proj_lHalm = 1; proj_rBigArm = 1 * cos_(0); proj_rSmallArm = 1 * cos_(0); proj_rHalm = 1; proj_lBigLeg = 1 * cos_(0); proj_lSmallLeg = 1 * cos_(0); proj_lFoot = 1 * cos_(0); proj_rBigLeg = 1 * cos_(0); proj_rSmallLeg = 1 * cos_(0); proj_rFoot = 1 * cos_(0);#</span>本节到此结束,欲知后事如何,请看下回分解。
0 0
- [从头学绘画] 第09节 二十四式太极拳(13-18)
- [从头学绘画] 第07节 二十四式太极拳(1-6)
- [从头学绘画] 第08节 二十四式太极拳(7-12)
- [从头学绘画] 第11节 二十四式太极拳(19-24)
- 二十四式太极拳
- [从头学绘画] 第18节 六十四式八卦掌 (49-56)
- [从头学绘画] 第13节 六十四式八卦掌 (9-16)
- [从头学绘画] 第12节 六十四式八卦掌 (1-8)
- [从头学绘画] 第14节 六十四式八卦掌 (17-24)
- [从头学绘画] 第15节 六十四式八卦掌 (25-32)
- [从头学绘画] 第16节 六十四式八卦掌 (33-40)
- [从头学绘画] 第17节 六十四式八卦掌 (41-48)
- [从头学绘画] 第19节 六十四式八卦掌 (57-64)
- [从头学绘画] 第04节 身高
- [从头学绘画] 第20节 五禽戏
- [从头学绘画] 第21节 八段锦
- [转]二十四式太极拳攻防含义拆解
- [从头学绘画] 第28节 十路弹腿(1-5)
- 一个菜鸟java码农的成长之路(6):Set集合总结
- Hadoop 2.7.1 完全 分布式 集群 搭建
- Java虚拟机
- JSON 介绍org.json的使用
- C++中stack的使用
- [从头学绘画] 第09节 二十四式太极拳(13-18)
- oracle建立索引
- (Java)LeetCode-64. Minimum Path Sum
- 矩阵最小二乘求导
- Java并发基础(七)-原子类和并发集合类
- Project Euler Problem 1
- JSON Web Token - 在Web应用间安全地传递信息 JWT
- 平日小问题(6):m进制转十进制
- [hdu5521]最短路优化