[从头学绘画] 第09节 二十四式太极拳(13-18)

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<span style="font-size:18px;">##右蹬脚    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 60; #往左斜从90度减角,往右加角        lBigArm = -135; #取值范围 20 -> 160    lSmallArm = -60;    lHalm = 20;        rBigArm = 80; #取值范围 -20 -> -160        rSmallArm = 10;    rHalm = 60;    lBigLeg = 10; #取值范围 -10 -> -120    lSmallLeg = -10;    lFoot = 70;        rBigLeg = 100; #取值范围 10 -> 120        rSmallLeg = 10;     rFoot = 60;    upBodyCurveRate = 1/1000;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(60);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(60);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##双峰贯耳(右弓双勾拳)    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角        lBigArm = 90; #取值范围 20 -> 160    lSmallArm = 60;    lHalm = 20;        rBigArm = 90; #取值范围 -20 -> -160        rSmallArm = 60;    rHalm = 20;    lBigLeg = -45; #取值范围 -10 -> -120    lSmallLeg = -20;    lFoot = -135;        rBigLeg = 80; #取值范围 10 -> 120        rSmallLeg = -80;     rFoot = 90;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##转身左蹬脚    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角        lBigArm = -80; #取值范围 20 -> 160    lSmallArm = -60;    lHalm = -20;        rBigArm = 80; #取值范围 -20 -> -160        rSmallArm = 60;    rHalm = 20;    lBigLeg = -100; #取值范围 -10 -> -120    lSmallLeg = -10;    lFoot = -70;        rBigLeg = 10; #取值范围 10 -> 120        rSmallLeg = -10;     rFoot = 0;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(30);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(90);#</span>


<span style="font-size:18px;">##左下势独立    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角        lBigArm = 20; #取值范围 20 -> 160    lSmallArm = -40;    lHalm = -70;        rBigArm = -70; #取值范围 -20 -> -160        rSmallArm = -20;    rHalm = -90;    lBigLeg = -10; #取值范围 -10 -> -120    lSmallLeg = 10;    lFoot = -90;        rBigLeg = -100; #取值范围 10 -> 120        rSmallLeg = 100;     rFoot = -30;    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>


<span style="font-size:18px;">##右下势独立    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-70, -20, -90];    RA = [20, -40, -70];    LL = [-100, 100, -30];    RL = [-10, 10, -90];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>

<span style="font-size:18px;">##右左穿梭    #旋转, 左肢角度取正值,右肢脚度取负值    neckRot = 90; #往左斜从90度减角,往右加角    LA = [-70, -20, -70];    RA = [-135, 30, -10];    LL = [10, 45, -125];    RL = [-60, 60, -90];            lBigArm = LA[0]; #取值范围 20 -> 160    lSmallArm = LA[1];    lHalm = LA[2];        rBigArm = RA[0]; #取值范围 -20 -> -160        rSmallArm = RA[1];    rHalm = RA[2];    lBigLeg = LL[0]; #取值范围 -10 -> -120    lSmallLeg = LL[1];    lFoot = LL[2];        rBigLeg = RL[0]; #取值范围 10 -> 120        rSmallLeg = RL[1];     rFoot = RL[2];    upBodyCurveRate = 0;    neckEndAngle = -90 / 180 * math.pi;    midBodyAngle = -90 / 180 * math.pi;    #长度投影系数    proj_lBigArm = 1 * cos_(0);    proj_lSmallArm = 1 * cos_(0);    proj_lHalm = 1;    proj_rBigArm = 1 * cos_(0);    proj_rSmallArm = 1 * cos_(0);    proj_rHalm = 1;    proj_lBigLeg = 1 * cos_(0);    proj_lSmallLeg = 1 * cos_(0);    proj_lFoot = 1 * cos_(0);    proj_rBigLeg = 1 * cos_(0);    proj_rSmallLeg = 1 * cos_(0);    proj_rFoot = 1 * cos_(0);#</span>
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