Android应用框架之Home程序(Launcher)

来源:互联网 发布:java sort排序算法 编辑:程序博客网 时间:2022/05/27 23:07

上一篇博客我们讲了PackageManagerService的启动过程以及对于应用程序的注册过程,当系统启动完成后,系统需要开启第一个应用程序,这就是Home程序,也就是我们熟知的桌面程序。本篇博客主要介绍Home的启动过程。
通过上一篇博客介绍,我们知道系统在启动的时候会启动SystemServer,并且在SystemServer中会启动一系列的Service,包括PackageManagerService,ActivityManagerService等等,而ActivityManagerService在启动后就会负责Home的启动。所以一开始先来看看ActivityManagerService的启动

1.ActivityManagerService

通过前一篇博客的介绍,我们知道SystemServer在启动后会开启一个线程ServerThread来启动各种系统级Service,其中就包括ActivityManagerService,ServerThread的run函数可以参看上一篇博客。接下来看看ActivityManagerService启动后都干些什么。

1 ActivityManagerService.main

public final class ActivityManagerService extends ActivityManagerNative        implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {    ......    public static final Context main(int factoryTest) {        AThread thr = new AThread();        thr.start();        synchronized (thr) {            while (thr.mService == null) {                try {                    thr.wait();                } catch (InterruptedException e) {                }            }        }        ActivityManagerService m = thr.mService;        mSelf = m;        ActivityThread at = ActivityThread.systemMain();        mSystemThread = at;        Context context = at.getSystemContext();        m.mContext = context;        m.mFactoryTest = factoryTest;        m.mMainStack = new ActivityStack(m, context, true);        m.mBatteryStatsService.publish(context);        m.mUsageStatsService.publish(context);        synchronized (thr) {            thr.mReady = true;            thr.notifyAll();        }        m.startRunning(null, null, null, null);        return context;    }    ......}

这个函数首先通过AThread线程对象来内部创建了一个ActivityManagerService实例,然后将这个实例保存其成员变量mService中,接着又把这个ActivityManagerService实例保存在ActivityManagerService类的静态成员变量mSelf中,最后初始化其它成员变量,就结束了。

2.ActivityManagerService.setProcessSystem

public final class ActivityManagerService extends ActivityManagerNative        implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {    ......    public static void setSystemProcess() {        try {            ActivityManagerService m = mSelf;            ServiceManager.addService("activity", m);            ServiceManager.addService("meminfo", new MemBinder(m));            if (MONITOR_CPU_USAGE) {                ServiceManager.addService("cpuinfo", new CpuBinder(m));            }            ServiceManager.addService("permission", new PermissionController(m));            ApplicationInfo info =                mSelf.mContext.getPackageManager().getApplicationInfo(                "android", STOCK_PM_FLAGS);            mSystemThread.installSystemApplicationInfo(info);            synchronized (mSelf) {                ProcessRecord app = mSelf.newProcessRecordLocked(                    mSystemThread.getApplicationThread(), info,                    info.processName);                app.persistent = true;                app.pid = MY_PID;                app.maxAdj = SYSTEM_ADJ;                mSelf.mProcessNames.put(app.processName, app.info.uid, app);                synchronized (mSelf.mPidsSelfLocked) {                    mSelf.mPidsSelfLocked.put(app.pid, app);                }                mSelf.updateLruProcessLocked(app, true, true);            }        } catch (PackageManager.NameNotFoundException e) {            throw new RuntimeException(                "Unable to find android system package", e);        }    }    ......}

这个函数主要做了两件事,第一是将ActivityManagerService实例添加到ServiceManager中,这样其他组件就可以通过getSystemService接口来获取到ActivityManagerSerivce了。
第二件事就是通过调用mSystemThread.installSystemApplicationInfo函数来把应用程序框架层下面的android包加载进来。

3.ActivityManagerService.systemReady

接下来ActivityManagerService会调用systemReadey接口。

public final class ActivityManagerService extends ActivityManagerNative        implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {    ......    public void systemReady(final Runnable goingCallback) {        ......        synchronized (this) {            ......            mMainStack.resumeTopActivityLocked(null);        }    }    ......}

这里就是通过mMainStack.resumeTopActivityLocked函数来启动Home应用程序的了,这里的mMainStack是一个ActivityStack类型的实例变量。

2.Home应用程序启动

1.mMainStack.resumeTopActivityLocked

接着上面的指令流继续往下看,前文已经讲到了,mMainStack是一个ActivityStack,即一个activity的栈,每个应用程序都会有一个或多个ActivityStack用来维护activity。而resumeTopActivityLocked就是把栈顶的activity恢复到前台。

public class ActivityStack {    ......    final boolean resumeTopActivityLocked(ActivityRecord prev) {        // Find the first activity that is not finishing.        ActivityRecord next = topRunningActivityLocked(null);        ......        if (next == null) {            // There are no more activities!  Let's just start up the            // Launcher...            if (mMainStack) {                return mService.startHomeActivityLocked();            }        }        ......    }    ......}

由于当前Home应用程序并没有启动,所以next为null,进而会调用mService.startHomeActivityLocked来启动Home程序。

2.mService.startHomeActivityLocked

public final class ActivityManagerService extends ActivityManagerNative        implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {    ......    boolean startHomeActivityLocked() {        ......        Intent intent = new Intent(            mTopAction,            mTopData != null ? Uri.parse(mTopData) : null);        intent.setComponent(mTopComponent);        if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) {            intent.addCategory(Intent.CATEGORY_HOME);        }        ActivityInfo aInfo =            intent.resolveActivityInfo(mContext.getPackageManager(),            STOCK_PM_FLAGS);        if (aInfo != null) {            intent.setComponent(new ComponentName(                aInfo.applicationInfo.packageName, aInfo.name));            // Don't do this if the home app is currently being            // instrumented.            ProcessRecord app = getProcessRecordLocked(aInfo.processName,                aInfo.applicationInfo.uid);            if (app == null || app.instrumentationClass == null) {                intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK);                mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo,                    null, null, 0, 0, 0, false, false);            }        }        return true;    }    ......}

在这个函数中,可以看到AMS会创建一个intent实例,并且设置其category为HOME。而category为Home当然就是Home程序的启动Activity。接下来通过resolveActivityInfo向PackageManagerService查询对应的Activity,当然就是Home程序的Activity了。接下来通过mMainStack.startActivityLocked就启动了Home程序。

3.Launcher.onCreate

public final class Launcher extends Activity        implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {    ......    @Override    protected void onCreate(Bundle savedInstanceState) {        ......        if (!mRestoring) {            mModel.startLoader(this, true);        }        ......    }    ......}public class LauncherModel extends BroadcastReceiver {    ......    public void startLoader(Context context, boolean isLaunching) {        ......                synchronized (mLock) {                     ......                     // Don't bother to start the thread if we know it's not going to do anything                     if (mCallbacks != null && mCallbacks.get() != null) {                         // If there is already one running, tell it to stop.                         LoaderTask oldTask = mLoaderTask;                         if (oldTask != null) {                             if (oldTask.isLaunching()) {                                 // don't downgrade isLaunching if we're already running                                 isLaunching = true;                             }                             oldTask.stopLocked();                 }                 mLoaderTask = new LoaderTask(context, isLaunching);                 sWorker.post(mLoaderTask);                }           }    }    ......}

通过上面两段代码可以发现,在Launcher的onCreate初始化函数中,通过mModel来加载Loader,这里的mModel是一个LauncherModel类型的成员变量。 这里不是直接加载应用程序,而是把加载应用程序的操作作为一个消息来处理。这里的sWorker是一个Handler,通过它的post方式把一个消息放在消息队列中去,然后系统就会调用传进去的参数mLoaderTask的run函数来处理这个消息,这个mLoaderTask是LoaderTask类型的实例,于是,下面就会执行LoaderTask类的run函数了。

4.LoaderTask.loadAllAppsByBatch

在LoaderTask的run函数会调用loadAndBindAllApps,而在这个函数中又会调用loadAllAppsByBatch,所以真正启动各个app的工作是在这个函数中执行的。

public class LauncherModel extends BroadcastReceiver {    ......    private class LoaderTask implements Runnable {        ......        private void loadAllAppsByBatch() {             ......            final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);            mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);            final PackageManager packageManager = mContext.getPackageManager();            List<ResolveInfo> apps = null;            int N = Integer.MAX_VALUE;            int startIndex;            int i=0;            int batchSize = -1;            while (i < N && !mStopped) {                if (i == 0) {                    mAllAppsList.clear();                    ......                    apps = packageManager.queryIntentActivities(mainIntent, 0);                    ......                    N = apps.size();                                ......                    if (mBatchSize == 0) {                        batchSize = N;                    } else {                        batchSize = mBatchSize;                    }                    ......                    Collections.sort(apps,                        new ResolveInfo.DisplayNameComparator(packageManager));                }                startIndex = i;                for (int j=0; i<N && j<batchSize; j++) {                    // This builds the icon bitmaps.                    mAllAppsList.add(new ApplicationInfo(apps.get(i), mIconCache));                    i++;                }                final boolean first = i <= batchSize;                final Callbacks callbacks = tryGetCallbacks(oldCallbacks);                final ArrayList<ApplicationInfo> added = mAllAppsList.added;                mAllAppsList.added = new ArrayList<ApplicationInfo>();                mHandler.post(new Runnable() {                    public void run() {                        final long t = SystemClock.uptimeMillis();                        if (callbacks != null) {                            if (first) {                                callbacks.bindAllApplications(added);                            } else {                                callbacks.bindAppsAdded(added);                            }                            ......                        } else {                            ......                        }                    }                });                ......            }            ......        }        ......    }    ......}

函数首先构造一个CATEGORY_LAUNCHER类型的Intent,接着从mContext变量中获得PackageManagerService的接口。下一步就是通过这个PackageManagerService.queryIntentActivities接口来取回所有Action类型为Intent.ACTION_MAIN,并且Category类型为Intent.CATEGORY_LAUNCHER的Activity了。从queryIntentActivities函数调用处返回所要求的Activity后,便调用函数tryGetCallbacks(oldCallbacks)得到一个返CallBack接口,这个接口是由Launcher类实现的,接着调用这个接口的.bindAllApplications函数来进一步操作。注意,这里又是通过消息来处理加载应用程序的操作的。

5.Launcher.bindAllApplications

public final class Launcher extends Activity        implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {    ......    private AllAppsView mAllAppsGrid;    ......    public void bindAllApplications(ArrayList<ApplicationInfo> apps) {        mAllAppsGrid.setApps(apps);    }    ......}

函数很简单,就是调用了mAllAppsGrid.setApps(apps)。这里的mAllAppsGrid是一个AllAppsView类型的变量,它的实际类型一般就是AllApps2D了。所以这个函数的作用很清晰了,就是在Home界面绘制各个应用的图标。具体的绘制逻辑这里就不多讲了。
到这里Home应用程序的启动过程就介绍完了。虽然函数的调用过程比较复杂,但其实总的逻辑还是比较简单的:

  1. 创建ActivityManagerService;
  2. ActivityManagerService通过mMainStack来启动Home程序
  3. mMainStack向PackageManagerService查询Home程序的Activity,然后启动该Activity,并放入该mMainStack中
  4. Home程序启动后通过PackageManagerService查询所有应用程序的启动Activity
  5. Home程序在初始化的时候绘制Home界面
  6. 当点击某个应用程序图标的时候,启动对应应用程序的启动Activity
0 0
原创粉丝点击