POJ 1077 Eight (正向BFS + 康托展开)
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题意不说了 八数码问题:
和上篇博客 HDU 1043 题目是一样的!
但是做法上有些出入。
HDU 时间限制比较长,而且是多组输入,所以要逆向bfs 进行打表处理。
而POJ 1077 这个题目,时间是1S ,单组输入。
因此输入一组 搜索一组即可。
9个数的排列 判重用康托展开来做。
但是这个队列要自己写,STL的queue 会超时。
自己写的队列,在输出时 能很方便的用la[]数组来记录上一个 位置。 dfs 逆向输出即可!(用String 还是会超时!= =)
#include <cstdio>#include <cstring>#include <algorithm>#include <queue>#include <string>using namespace std;char cmd[2];int jie[10];int q[400000];int l = 0,r = 0;bool vis[370000];const int dx[] = {-1,1,0,0}; ///const int dy[] = {0,0,-1,1};const char *flag = "udlr";void init(){ jie[0] = jie[1] = 1; for (int i = 2; i < 9; ++i){ jie[i] = jie[i-1] * i; }}char hs[10];int Hash(int v){ for (int i = 0; i < 9; ++i){ hs[8-i] = v % 10 + 48; v/=10; } int sum = 0; for (int i = 0; i < 9; ++i){ int t = 0; for (int j = i+1; j < 9; ++j){ if (hs[j] < hs[i])++t; } sum += jie[8-i]*t; } return sum;}int goal;int la[370000];char al[370000];char s[10];char tab[5][5];void bfs(int v){ q[r++] = v; vis[Hash(v)] = 1; while(l < r){ int u = q[l++]; int idu = Hash(u); if (idu == goal) return; int uu = u; for (int i = 0; i < 9; ++i){ s[8-i] = uu % 10 + 48; uu /= 10; } int p; for (int i = 0; i < 9; ++i){ if (s[i] == 48)p = i; tab[i / 3][i % 3] = s[i]; } int x = p/3; int y = p % 3; for (int i = 0; i < 4; ++i){ int xx = x + dx[i]; int yy = y + dy[i]; if (xx >= 0 && xx <= 2 && yy >= 0 && yy < 3){ swap(tab[xx][yy],tab[x][y]); int v2 = 0; for (int j = 0; j < 9; ++j){ v2 = v2 * 10 + tab[j/3][j%3] - 48; } int idv2 = Hash(v2); if (!vis[idv2]){ vis[idv2] = 1; q[r++] = v2; al[r-1] = flag[i]; la[r-1] = l-1;// state[idv2] = state[idu] + flag[i]; } swap(tab[xx][yy],tab[x][y]); } } }}void dfs(int cc){ if (cc){// printf("c\n"); dfs(la[cc]); putchar(al[cc]); } else return;}int main(){ int v = 0;// memset(la,-1,sizeof la); init(); goal = Hash(123456780); for (int i = 0; i < 9; ++i){ scanf("%s",cmd); if (cmd[0] == 'x')cmd[0] = '0'; v = v * 10 + cmd[0] - 48; } bfs(v); if (!vis[goal])puts("unsolvable"); else { l--; dfs(l); puts(""); } return 0;}
Eight
Time Limit: 1000MS Memory Limit: 65536KTotal Submissions: 31422 Accepted: 13685 Special Judge
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
is described by this list:
1 2 3 x 4 6 7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
Source
South Central USA 1998
0 0
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