制作水果忍者-JS-4

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剩下的小函数destroy函数是用来销毁复制的没有被切到的水果。
#pragma strictfunction Start () {}function Update () {if(transform.position.y<-3){Destroy(gameObject);}}
sharesettings函数是用来定义关卡难度的
//Global parameters - can be accesed even from different scene (menu etc)#pragma strict//time of gamestatic var ConfigTime : int = 60;//level namesstatic var LevelName : String[] = ["Easy", "Medium", "Hard", "Extreme" ];//1- easy, 2 - med, 3 - hard, 4 - extremestatic var LoadLevel : int = 3;

OnKill函数是用来生成切完水果水果块

#pragma strictvar gb:GameObject[];var power:float=6;var str:String;function Start () {}function kill (str:String) {for(var g:GameObject in gb){var ins=GameObject.Instantiate(g,transform.position,Random.rotation);if(str!="boom"){//ins.GetComponent(Rigidbody).velocity=direction*power;ins.GetComponent(Rigidbody).AddTorque(Random.onUnitSphere*0.5,ForceMode.Impulse);}}}

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