normal map

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https://forum.allegorithmic.com/index.php/topic,13965.msg61288.html#new


https://forum.unity3d.com/threads/16-bit-normal-map-issue.445646/


http://www.nvidia.com/object/real-time-normal-map-dxt-compression.html


MikkTSpace


my question:


https://forum.unity3d.com/threads/mirror-reflection-using-reflection-probe-visible-uv-seam-offset-artifact.455303/#post-2952820



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