骨骼动画数据格式
来源:互联网 发布:淘宝上面卖什么好 编辑:程序博客网 时间:2024/05/16 05:40
{ "producer": { "name": "3dsmax", "version": "2", "exporter_version": "0.4.5", "file": "nvzhang@stand.babylon" }, "autoClear": true, "clearColor": [ 0.0, 0.0, 0.0 ], "ambientColor": [ 0.0, 0.0, 0.0 ], "fogMode": 0, "fogColor": null, "fogStart": 0.0, "fogEnd": 0.0, "fogDensity": 0.0, "gravity": [ 0.0, 0.0, 0.0 ], "physicsEngine": null, "physicsEnabled": false, "physicsGravity": null, "cameras": [ { "isStereoscopicSideBySide": false, "name": "Default camera", "id": "4126a325-6b0c-472f-b052-e8e0add6a19e", "parentId": null, "lockedTargetId": null, "type": "FreeCamera", "position": [ "-Infinity", "-Infinity", "-Infinity" ], "rotation": [ 0.0, 0.0, 0.0 ], "target": [ "-Infinity", "-Infinity", "-Infinity" ], "fov": 0.8, "minZ": 1.0, "maxZ": "Infinity", "speed": "Infinity", "inertia": 0.9, "interaxialDistance": 0.0637, "checkCollisions": false, "applyGravity": false, "ellipsoid": null, "autoAnimate": false, "autoAnimateFrom": 0, "autoAnimateTo": 0, "autoAnimateLoop": false, "animations": null, "mode": 0, "orthoLeft": null, "orthoRight": null, "orthoBottom": null, "orthoTop": null, "metadata": null, "tags": null } ], "activeCameraID": "4126a325-6b0c-472f-b052-e8e0add6a19e", "lights": [ { "name": "Default light", "id": "cb4dede6-7644-4546-b40d-e38f5f4180ce", "parentId": null, "position": null, "direction": [ 0.0, 1.0, 0.0 ], "type": 3, "diffuse": [ 1.0, 1.0, 1.0 ], "specular": [ 1.0, 1.0, 1.0 ], "intensity": 1.0, "range": 3.40282347e+38, "exponent": 0.0, "angle": 0.0, "groundColor": [ 0.0, 0.0, 0.0 ], "excludedMeshesIds": null, "includedOnlyMeshesIds": null, "autoAnimate": false, "autoAnimateFrom": 0, "autoAnimateTo": 0, "autoAnimateLoop": false, "animations": null, "metadata": null, "tags": null } ], "meshes": [ { "id": "08ac67b3-0663-4570-bfa2-4f6c87a77ba7", "materialId": "a1b175b6-1c9d-4c15-8629-a4712730f916", "isEnabled": true, "isVisible": true, "pickable": false, "pivotMatrix": null, "positions": [], "normals": [], "uvs": [], "uvs2": null, "colors": null, "hasVertexAlpha": false, "matricesIndices": [], "matricesWeights": [], "matricesIndicesExtra": null, "matricesWeightsExtra": null, "indices": [], "checkCollisions": false, "receiveShadows": true, "infiniteDistance": false, "billboardMode": 0, "visibility": 1.0, "subMeshes": [ { "materialIndex": 0, "verticesStart": 0, "verticesCount": 6018, "indexStart": 0, "indexCount": 6018 } ], "instances": [], "skeletonId": 0, "numBoneInfluencers": 4, "showBoundingBox": false, "showSubMeshesBoundingBox": false, "applyFog": true, "alphaIndex": 1000, "physicsImpostor": 0, "physicsMass": 0.0, "physicsFriction": 0.0, "physicsRestitution": 0.0, "metadata": null, "tags": null, "name": "nvzhang_mesh", "position": [ -18.357, -0.0418, -19.8954 ], "rotation": [ 0.0, 0.0, 0.0 ], "scaling": [ 1.0, 1.0, 1.0 ], "rotationQuaternion": null, "actions": null, "animations": [], "autoAnimate": true, "autoAnimateFrom": 0, "autoAnimateTo": 100, "autoAnimateLoop": true, "parentId": null } ], "sounds": [], "materials": [ { "ambient": [ 0.5882, 0.5882, 0.5882 ], "diffuse": [ 1.0, 1.0, 1.0 ], "specular": [ 0.0, 0.0, 0.0 ], "emissive": [ 0.0, 0.0, 0.0 ], "specularPower": 25.6, "diffuseTexture": { "name": "nvzhang.png", "level": 1.0, "hasAlpha": false, "getAlphaFromRGB": false, "coordinatesMode": 0, "isCube": false, "uOffset": 0.0, "vOffset": 0.0, "uScale": 1.0, "vScale": 1.0, "uAng": 0.0, "vAng": 0.0, "wAng": 0.0, "wrapU": 1, "wrapV": 1, "coordinatesIndex": 0, "isRenderTarget": false, "renderTargetSize": 0, "mirrorPlane": null, "renderList": null, "animations": [], "extensions": null }, "diffuseFresnelParameters": null, "ambientTexture": null, "opacityTexture": null, "opacityFresnelParameters": null, "reflectionTexture": null, "reflectionFresnelParameters": null, "emissiveTexture": null, "lightmapTexture": null, "useLightmapAsShadowmap": false, "emissiveFresnelParameters": null, "specularTexture": null, "bumpTexture": null, "useSpecularOverAlpha": true, "disableLighting": false, "useEmissiveAsIllumination": false, "linkEmissiveWithDiffuse": false, "name": "nvzhang", "id": "a1b175b6-1c9d-4c15-8629-a4712730f916", "backFaceCulling": true, "wireframe": false, "alpha": 1.0, "alphaMode": 2 } ], "multiMaterials": [], "particleSystems": null, "lensFlareSystems": null, "shadowGenerators": [], "skeletons": [ { "id": 0, "name": "skeleton #0", "bones": [], "needInitialSkinMatrix": true } ], "actions": null, "metadata": null, "workerCollisions": false}
0 0
- 骨骼动画数据格式
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 骨骼动画
- 简单的骨骼动画、骨骼动画理论
- 骨骼动画(Skeletal Animation)
- Ogre的骨骼动画
- 骨骼动画解释(转)
- 骨骼蒙皮动画DEMO
- 使用骨骼动画
- CC----FRAMEWORK FOR PHP
- Android MVP模式 XUtils组合获取数据
- 需要排序的最短子数组长度
- roscd指令
- 性能优化之Java(Android)代码优化
- 骨骼动画数据格式
- 112. Path Sum | 二叉树到根节点到叶子节点的和
- WatcherWebService3Manager (队列)基于ksoap2.5.7.jar
- (java)leetcode-15
- Qt中漂亮的几款QSS
- C#---vs2010发布、打包安装程序程序(转载)
- caffe安装问题
- CSR蓝牙4.0与 APT-X高保真音频技术
- mahout中naive bayes分类模型实现过程