贪吃蛇练习项目

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项目收获
1. paintComponent(Graphics g)的使用
建立一个MyDrawPanel类extendsJPanel,通过对象调用paintComponent()方法。
class MyDrawPanel extends JPanel{public void paintComponent(Graphics g){for(int i=1; i<COLS; i++){g.drawLine(i*SIZE, 0, i*SIZE, ROWS*SIZE);}for(int i=1; i<ROWS; i++){g.drawLine(0, i*SIZE,COLS*SIZE ,i*SIZE );}Snake s = new Snake(200, 300);DrawSnake snake = s.new DrawSnake();snake.paintComponent(g);}

2. 非静态内部类的使用
public class Snake extends JPanel{int h = Yard.SIZE;int w = Yard.SIZE;int col;int row;public Snake(int col, int row) {this.col = col;this.row = row;}public class DrawSnake extends JPanel{public void paintComponent(Graphics g){g.fillRect(col, row, h, w);}}}

Snake s = new Snake(200, 300);DrawSnake snake = s.new DrawSnake();snake.paintComponent(g);


3. Math.Random()的范围为[0,1);
   Random r = new Random();
   r.NextInt的范围为2的32次方。
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