Cocos2d-x3.2 双击事件
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//GameScene.h#include "cocos2d.h"USING_NS_CC;class GameScene : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); void singleClickEvent(); void doubleClickEvent(); void funCallback(float dt); virtual bool onTouchBegan(Touch *touch, Event *unused_event); CREATE_FUNC(GameScene); private: //注意不能用auto关键字 Size size; Sprite *sprite; bool isClicked;};
//GameScene.cpp// Created by Jacedy on 14-8-11.#include "GameScene.h"USING_NS_CC;cocos2d::Scene* GameScene::createScene(){ auto scene = Scene::create(); //创建一个场景 auto layer = GameScene::create(); //创建一个图层 scene->addChild(layer); return scene;}//初始化当前的图层bool GameScene::init(){ if(!Layer::init()) //初始化父类 return false; //获取屏幕大小 size = Director::getInstance()->getVisibleSize(); //auto size = Director::getInstance()->getWinSize(); //添加一个图片精灵 sprite = Sprite::create("OnePiece_1.png"); sprite->setPosition(Vec2(size.width/2, size.height/2)); this->addChild(sprite); isClicked = false; //创建监听事件对象 auto listener = EventListenerTouchOneByOne::create(); //定义监听事件的回调函数 listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this); //在事件分发器中注册 _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true;}void GameScene::singleClickEvent(){ log("Single click");}void GameScene::doubleClickEvent(){ log("Double click");}void GameScene::funCallback(float dt){ if (isClicked) { isClicked = false; singleClickEvent(); }}bool GameScene::onTouchBegan(Touch *touch, Event *unused_event){ if (isClicked) { isClicked = false; doubleClickEvent(); } else { isClicked = true; //0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数 scheduleOnce(schedule_selector(GameScene::funCallback), 0.3f); } return false;}
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