Unity3D学习记录——AudioSource2

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1.添加播放按钮播放,或者暂停按钮暂停

2.创建空物体,添加GUI Texture组件,添加图片素材


3.编写Play脚本

using System.Collections;using System.Collections.Generic;using UnityEngine;public class Play : MonoBehaviour {    private AudioSource m_audiosource;    public AudioClip m_audioclip;// Use this for initializationvoid Start () {        m_audiosource = GameObject.Find("Audio").GetComponent<AudioSource>();}// Update is called once per framevoid Update () {}    void OnMouseDown() {        m_audiosource.PlayOneShot(m_audioclip);    }}
4.添加Audioclip bg_hlw


5.编写Pause脚本

using System.Collections;using System.Collections.Generic;using UnityEngine;public class Pause : MonoBehaviour {    private AudioSource m_audiosource;    public AudioClip m_audioclip;// Use this for initializationvoid Start () {        m_audiosource = GameObject.Find("Audio").GetComponent<AudioSource>();}// Update is called once per framevoid Update () {}    void OnMouseDown() {        m_audiosource.Pause();    }}
6.添加Audioclip bg_hlw


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