Minigame Learning for Day 1
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SVN 代码版本共享
SVN China
Unity 手游屏幕自适应(关于项目的屏幕适配)
http://www.jianshu.com/p/95cb4621206e
using System.Collections;using System.Collections.Generic;using UnityEngine;public class TestCamera : MonoBehaviour { const float devHeight = 9.6f; const float devWidth = 6.4f; // Use this for initialization void Start () { float screenHeight = Screen.height; Debug.Log("screenHeight = " + screenHeight); float orthographicSize = this.GetComponent<Camera>().orthographicSize; float aspectRatio = Screen.width * 1.0f / Screen.height; float cameraWidth = orthographicSize * 2 * aspectRatio; Debug.Log("cameraWidth = " + cameraWidth); if (cameraWidth < devHeight) { orthographicSize = devWidth / (2 * aspectRatio); Debug.Log("new orthographicSize = " + orthographicSize); this.GetComponent<Camera>().orthographicSize = orthographicSize; } } // Update is called once per frame void Update () { }}
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