kienct1骨骼图
来源:互联网 发布:加州大学 知乎 编辑:程序博客网 时间:2024/06/07 03:54
#include <windows.h>#include <iostream> #include <NuiApi.h>#include <opencv2/opencv.hpp>using namespace std;using namespace cv;//通过传入关节点的位置,把骨骼画出来void drawSkeleton(Mat &image, CvPoint pointSet[], int whichone);int main(int argc, char *argv[]){ Mat skeletonImage; skeletonImage.create(240, 320, CV_8UC3); CvPoint skeletonPoint[NUI_SKELETON_COUNT][NUI_SKELETON_POSITION_COUNT] = { cvPoint(0,0) }; bool tracked[NUI_SKELETON_COUNT] = { FALSE }; //1、初始化NUI,注意这里是USES_SKELETON HRESULT hr = NuiInitialize(NUI_INITIALIZE_FLAG_USES_SKELETON); //HRESULT hr = NuiInitialize(NUI_INITIALIZE_FLAG_USES_COLOR); if (FAILED(hr)) { cout << "NuiInitialize failed" << endl; return hr; } //2、定义骨骼信号事件句柄 HANDLE skeletonEvent = CreateEvent(NULL, TRUE, FALSE, NULL); //3、打开骨骼跟踪事件 hr = NuiSkeletonTrackingEnable(skeletonEvent, 0); if (FAILED(hr)) { cout << "Could not open color image stream video" << endl; NuiShutdown(); return hr; } namedWindow("skeletonImage", CV_WINDOW_AUTOSIZE); //4、开始读取骨骼跟踪数据 while (1) { NUI_SKELETON_FRAME skeletonFrame = { 0 }; //骨骼帧的定义 bool bFoundSkeleton = false; //4.1、无限等待新的数据,等到后返回 if (WaitForSingleObject(skeletonEvent, INFINITE) == 0) { //4.2、从刚才打开数据流的流句柄中得到该帧数据,读取到的数据地址存于skeletonFrame hr = NuiSkeletonGetNextFrame(0, &skeletonFrame); if (SUCCEEDED(hr)) { //NUI_SKELETON_COUNT是检测到的骨骼数(即,跟踪到的人数) for (int i = 0; i < NUI_SKELETON_COUNT; i++) { NUI_SKELETON_TRACKING_STATE trackingState = skeletonFrame.SkeletonData[i].eTrackingState; //4.3、Kinect最多检测六个人,但只能跟踪两个人的骨骼,再检查每个“人”(有可能是空,不是人) //是否跟踪到了 if (trackingState == NUI_SKELETON_TRACKED) { bFoundSkeleton = true; } } } if (!bFoundSkeleton) { continue; } //4.4、平滑骨骼帧,消除抖动 NuiTransformSmooth(&skeletonFrame, NULL); skeletonImage.setTo(0); for (int i = 0; i < NUI_SKELETON_COUNT; i++) { // Show skeleton only if it is tracked, and the center-shoulder joint is at least inferred. //断定是否是一个正确骨骼的条件:骨骼被跟踪到并且肩部中心(颈部位置)必须跟踪到。 if (skeletonFrame.SkeletonData[i].eTrackingState == NUI_SKELETON_TRACKED && skeletonFrame.SkeletonData[i].eSkeletonPositionTrackingState[NUI_SKELETON_POSITION_SHOULDER_CENTER] != NUI_SKELETON_POSITION_NOT_TRACKED) { float fx, fy; //拿到所有跟踪到的关节点的坐标,并转换为我们的深度空间的坐标,因为我们是在深度图像中 //把这些关节点标记出来的 //NUI_SKELETON_POSITION_COUNT为跟踪到的一个骨骼的关节点的数目,为20 for (int j = 0; j < NUI_SKELETON_POSITION_COUNT; j++) { NuiTransformSkeletonToDepthImage(skeletonFrame.SkeletonData[i].SkeletonPositions[j], &fx, &fy); //skeletonFrame.SkeletonData[i].Position. //cout << "x = " << skeletonFrame.SkeletonData[i].SkeletonPositions[j].x << endl; //cout << "y = " << skeletonFrame.SkeletonData[i].SkeletonPositions[j].x << endl; cout << "Z = " << skeletonFrame.SkeletonData[i].SkeletonPositions[j].z << endl; cout << "w = " << skeletonFrame.SkeletonData[i].SkeletonPositions[j].w << endl; skeletonPoint[i][j].x = (int)fx; skeletonPoint[i][j].y = (int)fy; } for (int j = 0; j<NUI_SKELETON_POSITION_COUNT; j++) { if (skeletonFrame.SkeletonData[i].eSkeletonPositionTrackingState[j] != NUI_SKELETON_POSITION_NOT_TRACKED)//跟踪点一用有三种状态:1没有被跟踪到,2跟踪到,3根据跟踪到的估计到 { circle(skeletonImage, skeletonPoint[i][j], 3, cvScalar(0, 255, 255), 1, 8, 0); tracked[i] = TRUE; } } drawSkeleton(skeletonImage, skeletonPoint[i], i); } } imshow("skeletonImage", skeletonImage); //显示图像 } else { cout << "Buffer length of received texture is bogus\r\n" << endl; } if (cvWaitKey(20) == 27) break; } //5、关闭NUI链接 NuiShutdown(); return 0;}//通过传入关节点的位置,把骨骼画出来void drawSkeleton(Mat &image, CvPoint pointSet[], int whichone){ CvScalar color; switch (whichone) //跟踪不同的人显示不同的颜色 { case 0: color = cvScalar(255); break; case 1: color = cvScalar(0, 255); break; case 2: color = cvScalar(0, 0, 255); break; case 3: color = cvScalar(255, 255, 0); break; case 4: color = cvScalar(255, 0, 255); break; case 5: color = cvScalar(0, 255, 255); break; } if ((pointSet[NUI_SKELETON_POSITION_HEAD].x != 0 || pointSet[NUI_SKELETON_POSITION_HEAD].y != 0) && (pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_HEAD], pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER], color, 2); if ((pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y != 0) && (pointSet[NUI_SKELETON_POSITION_SPINE].x != 0 || pointSet[NUI_SKELETON_POSITION_SPINE].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER], pointSet[NUI_SKELETON_POSITION_SPINE], color, 2); if ((pointSet[NUI_SKELETON_POSITION_SPINE].x != 0 || pointSet[NUI_SKELETON_POSITION_SPINE].y != 0) && (pointSet[NUI_SKELETON_POSITION_HIP_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_CENTER].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SPINE], pointSet[NUI_SKELETON_POSITION_HIP_CENTER], color, 2); //左上肢 if ((pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y != 0) && (pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER], pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT], pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT], pointSet[NUI_SKELETON_POSITION_WRIST_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_HAND_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_HAND_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_WRIST_LEFT], pointSet[NUI_SKELETON_POSITION_HAND_LEFT], color, 2); //右上肢 if ((pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y != 0) && (pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER], pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_SHOULDER_RIGHT], pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_ELBOW_RIGHT], pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_HAND_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_HAND_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_WRIST_RIGHT], pointSet[NUI_SKELETON_POSITION_HAND_RIGHT], color, 2); //左下肢 if ((pointSet[NUI_SKELETON_POSITION_HIP_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_CENTER].y != 0) && (pointSet[NUI_SKELETON_POSITION_HIP_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_HIP_CENTER], pointSet[NUI_SKELETON_POSITION_HIP_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_HIP_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_KNEE_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_KNEE_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_HIP_LEFT], pointSet[NUI_SKELETON_POSITION_KNEE_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_KNEE_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_KNEE_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_KNEE_LEFT], pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT].y != 0) && (pointSet[NUI_SKELETON_POSITION_FOOT_LEFT].x != 0 || pointSet[NUI_SKELETON_POSITION_FOOT_LEFT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_ANKLE_LEFT], pointSet[NUI_SKELETON_POSITION_FOOT_LEFT], color, 2); //右下肢 if ((pointSet[NUI_SKELETON_POSITION_HIP_CENTER].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_CENTER].y != 0) && (pointSet[NUI_SKELETON_POSITION_HIP_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_HIP_CENTER], pointSet[NUI_SKELETON_POSITION_HIP_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_HIP_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_HIP_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_HIP_RIGHT], pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_KNEE_RIGHT], pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT], color, 2); if ((pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT].y != 0) && (pointSet[NUI_SKELETON_POSITION_FOOT_RIGHT].x != 0 || pointSet[NUI_SKELETON_POSITION_FOOT_RIGHT].y != 0)) line(image, pointSet[NUI_SKELETON_POSITION_ANKLE_RIGHT], pointSet[NUI_SKELETON_POSITION_FOOT_RIGHT], color, 2);}
骨骼图里面的z是对的,但是单位是米,同时它的x,y是相对你骨骼的那个画面而言的。就是这个x,y不是空间中的位置。
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