UNITY之Json
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using System.Collections;
using LitJson;//需要导入LJR资源
public class JsonParse : MonoBehaviour {
// Use this for initialization
void Start () {
//createJsonData ();
//parseJsonArray ();
PlayerJson ();
}
// Update is called once per frame
void Update () {
}
void createJsonData(){
JsonData dada = new JsonData ();
dada ["name"] = "xiaoming";
dada ["age"] = 15;
dada ["sex"] = "male";
string strJson = dada.ToJson ();
print (strJson);
JsonData data02 = new JsonData ();
data02 ["name"] = "xiaohua";
data02 ["options"] = new JsonData ();
data02 ["options"] ["sex"] = "male";
data02 ["options"] ["age"] = 25;
strJson = data02.ToJson ();
Debug.LogFormat ("{0},{1}", data02 ["name"], data02 ["options"] ["age"]);
JsonData newData = JsonMapper.ToObject (strJson);
newData ["name"] = "huazai";newData ["sex"] = "female";
Debug.LogFormat ("{0},{1}", newData ["name"], newData ["options"] ["age"]);
strJson = data02.ToJson ();
print (strJson);//{"name":"xiaohua","options":{"sex":"male","age":25}}
}
void parseJsonArray(){
//string arrayJson = "{'name':'taobao','id':10,'item':[{'itemid':1001,'itemname':'dtao1'},{'itemid':1002,'itemname':'dtao2'}]}";
// string path = Application.dataPath;//:/Users/students/XmlPlayerPrefs/Assets
string path = Application.streamingAssetsPath;
string fileName = "MyJson01.json";
string strJson = FileManager.loadFile (path,fileName);
print (strJson);
JsonData jd = JsonMapper.ToObject (strJson);
print ("name: "+jd["name"]);
jd ["name"] = "xiugai";
print ("id: "+jd["id"]);//修改
JsonData jsonArray=jd["item"];
if(jsonArray.IsArray){
for (int i = 0; i < jsonArray.Count; i++) {
print ("itemid: "+jsonArray[i]["itemid"]);
print ("itemname: "+jsonArray[i]["itemname"]);
}
}
print ("Json.tostring:"+jd.ToString());//:Json.tostring:JsonData object
string info = jd.ToJson ();
FileManager.CreateOrWriteConfigFile (path,fileName,info);//讲修改写入文件
}
void PlayerJson(){
Player p = new Player ();
p.Name = "zhangsan";
p.sex="male";
p.age = 20;
string strJson = JsonMapper.ToJson (p);
print(strJson);
Player pt = JsonMapper.ToObject<Player> (strJson);
print (pt.Name);
}
}
using UnityEngine;
using System.Collections;
using System.IO ;
public class FileManager {
public static void CreateOrWriteConfigFile(string path,string fileName,string info){
File.WriteAllText (path+"//"+fileName,info);
}
public static void DeleteFile(string path,string fileName){
string deleteStr = path + "//" + fileName;
File.Delete (deleteStr);
}
public static string loadFile(string path,string fileName){
string readPath = path+ "//"+fileName;
FileInfo info = new FileInfo (readPath);
if (info.Exists) {
string text = File.ReadAllText (readPath);
return text;
} else {
return null;
}
}
}
using UnityEngine;
using System.Collections;
public class Player {
private string name;
public int age;
public string sex;
public string Name {
get{ return name;}
set{ name = value;}
}
}
//MyJson01.Json
{"name":"xiugai","id":10,"item":[{"itemid":1001,"itemname":"dtao1"},{"itemid":1002,"itemname":"dtao2"}]}
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