Unity之JSon

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今天简单的研究了一下Json数据的生成与解析,这种格式的数据用得比较多,是键值对<key,value>的形式,用起来比较方便,在刚接触JSon数据时,找了许多相关资料,看了好久也还是不太明白,不过在一同事的帮助下,知道了怎么用MiniJSon来解析Json数据,在这里感谢他的指导。今天主要研究了怎么讲字符串以及数组转换成Json,然后做了解析Json数据的案列。废话不多说了,上代码:

JsonTest.cs

using System.Collections;using System.Collections.Generic;using UnityEngine;using System.IO;using System;//using MiniJSON;public class JsonTest : MonoBehaviour {// Use this for initializationvoid Start () {        MyObject myObject = new MyObject();        myObject.name = "漩涡鸣人";        myObject.skills = new string[4];        myObject.skills[0] = "影分身";        myObject.skills[1] = "后宫之术";        myObject.skills[2] = "鸣人连弹";        myObject.skills[3] = "螺旋丸";        myObject.object2 = new List<MyObject3>();        myObject.object2.Add(new MyObject3(0, "佐助"));        myObject.object2.Add(new MyObject3(1, new List<string>() { "鹿丸","志乃","雏田" }));        myObject.object1 = new MyObject2() { level = "七代火影" };                //Unity 中自带的将数据转换成Json数据        string json = JsonUtility.ToJson(myObject);        Debug.Log(json);                //MiniJSON中的数据字典解析        IDictionary dic = MiniJSON.Json.Deserialize(json) as IDictionary;        Debug.Log(dic["name"].ToString());        IList skills_list = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["skills"])) as IList;        for (int i = 0; i < skills_list.Count; i++) {            Debug.Log(skills_list[i]);        }        IDictionary object1_Dic = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["object1"])) as IDictionary;        Debug.Log(object1_Dic["level"]);        IList object2_list = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(dic["object2"])) as IList;        //Debug.Log(object2_list[0]);        for (int i = 0; i < object2_list.Count; i++) {            IDictionary firendDic = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(object2_list[i])) as IDictionary;            Debug.Log(firendDic["firendNum"].ToString() + " ****** " + firendDic["companion"]);            IList firendslist = MiniJSON.Json.Deserialize(MiniJSON.Json.Serialize(firendDic["firendNames"])) as IList;            for (int j = 0; j < firendslist.Count; j++) {                Debug.Log(firendslist[j]);            }        }}// Update is called once per framevoid Update () {}}[Serializable]public class MyObject {    public string name;    public string[] skills;    public MyObject2 object1;    public List<MyObject3> object2;}[Serializable]public class MyObject2 {    public string level;}[Serializable]public class MyObject3 {    [SerializeField]    int firendNum;    [SerializeField]    List<string> firendNames;    public MyObject3(int firendNum, List<String> firendNames) {        this.firendNum = firendNum;        this.firendNames = firendNames;    }    [SerializeField]    private string companion;    public MyObject3(int firendNum, string companion)    {        // TODO: Complete member initialization        this.firendNum = firendNum;        this.companion = companion;    }}

运行后的效果图如下:



MiniJson.cs

/* * Copyright (c) 2013 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * Simplified it so that it doesn't throw exceptions * and can be used in Unity iPhone with maximum code stripping. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */using System;using System.Collections;using System.Collections.Generic;using System.IO;using System.Text; namespace MiniJSON {    // Example usage:    //    //  using UnityEngine;    //  using System.Collections;    //  using System.Collections.Generic;    //  using MiniJSON;    //    //  public class MiniJSONTest : MonoBehaviour {    //      void Start () {    //          var jsonString = "{ \"array\": [1.44,2,3], " +    //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +    //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +    //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +    //                          "\"int\": 65536, " +    //                          "\"float\": 3.1415926, " +    //                          "\"bool\": true, " +    //                          "\"null\": null }";    //    //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;    //    //          Debug.Log("deserialized: " + dict.GetType());    //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);    //          Debug.Log("dict['string']: " + (string) dict["string"]);    //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles    //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs    //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);    //    //          var str = Json.Serialize(dict);    //    //          Debug.Log("serialized: " + str);    //      }    //  }     /// <summary>    /// This class encodes and decodes JSON strings.    /// Spec. details, see http://www.json.org/    ///    /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.    /// All numbers are parsed to doubles.    /// </summary>    public static class Json {        /// <summary>        /// Parses the string json into a value        /// </summary>        /// <param name="json">A JSON string.</param>        /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>        public static object Deserialize(string json) {            // save the string for debug information            if (json == null) {                return null;            }             return Parser.Parse(json);        }         sealed class Parser : IDisposable {            const string WORD_BREAK = "{}[],:\"";             public static bool IsWordBreak(char c) {                return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;            }             enum TOKEN {                NONE,                CURLY_OPEN,                CURLY_CLOSE,                SQUARED_OPEN,                SQUARED_CLOSE,                COLON,                COMMA,                STRING,                NUMBER,                TRUE,                FALSE,                NULL            };             StringReader json;             Parser(string jsonString) {                json = new StringReader(jsonString);            }             public static object Parse(string jsonString) {                using (var instance = new Parser(jsonString)) {                    return instance.ParseValue();                }            }             public void Dispose() {                json.Dispose();                json = null;            }             Dictionary<string, object> ParseObject() {                Dictionary<string, object> table = new Dictionary<string, object>();                 // ditch opening brace                json.Read();                 // {                while (true) {                    switch (NextToken) {                    case TOKEN.NONE:                        return null;                    case TOKEN.COMMA:                        continue;                    case TOKEN.CURLY_CLOSE:                        return table;                    default:                        // name                        string name = ParseString();                        if (name == null) {                            return null;                        }                         // :                        if (NextToken != TOKEN.COLON) {                            return null;                        }                        // ditch the colon                        json.Read();                         // value                        table[name] = ParseValue();                        break;                    }                }            }             List<object> ParseArray() {                List<object> array = new List<object>();                 // ditch opening bracket                json.Read();                 // [                var parsing = true;                while (parsing) {                    TOKEN nextToken = NextToken;                     switch (nextToken) {                    case TOKEN.NONE:                        return null;                    case TOKEN.COMMA:                        continue;                    case TOKEN.SQUARED_CLOSE:                        parsing = false;                        break;                    default:                        object value = ParseByToken(nextToken);                         array.Add(value);                        break;                    }                }                 return array;            }             object ParseValue() {                TOKEN nextToken = NextToken;                return ParseByToken(nextToken);            }             object ParseByToken(TOKEN token) {                switch (token) {                case TOKEN.STRING:                    return ParseString();                case TOKEN.NUMBER:                    return ParseNumber();                case TOKEN.CURLY_OPEN:                    return ParseObject();                case TOKEN.SQUARED_OPEN:                    return ParseArray();                case TOKEN.TRUE:                    return true;                case TOKEN.FALSE:                    return false;                case TOKEN.NULL:                    return null;                default:                    return null;                }            }             string ParseString() {                StringBuilder s = new StringBuilder();                char c;                 // ditch opening quote                json.Read();                 bool parsing = true;                while (parsing) {                     if (json.Peek() == -1) {                        parsing = false;                        break;                    }                     c = NextChar;                    switch (c) {                    case '"':                        parsing = false;                        break;                    case '\\':                        if (json.Peek() == -1) {                            parsing = false;                            break;                        }                         c = NextChar;                        switch (c) {                        case '"':                        case '\\':                        case '/':                            s.Append(c);                            break;                        case 'b':                            s.Append('\b');                            break;                        case 'f':                            s.Append('\f');                            break;                        case 'n':                            s.Append('\n');                            break;                        case 'r':                            s.Append('\r');                            break;                        case 't':                            s.Append('\t');                            break;                        case 'u':                            var hex = new char[4];                             for (int i=0; i< 4; i++) {                                hex[i] = NextChar;                            }                             s.Append((char) Convert.ToInt32(new string(hex), 16));                            break;                        }                        break;                    default:                        s.Append(c);                        break;                    }                }                 return s.ToString();            }             object ParseNumber() {                string number = NextWord;                 if (number.IndexOf('.') == -1) {                    long parsedInt;                    Int64.TryParse(number, out parsedInt);                    return parsedInt;                }                 double parsedDouble;                Double.TryParse(number, out parsedDouble);                return parsedDouble;            }             void EatWhitespace() {                while (Char.IsWhiteSpace(PeekChar)) {                    json.Read();                     if (json.Peek() == -1) {                        break;                    }                }            }             char PeekChar {                get {                    return Convert.ToChar(json.Peek());                }            }             char NextChar {                get {                    return Convert.ToChar(json.Read());                }            }             string NextWord {                get {                    StringBuilder word = new StringBuilder();                     while (!IsWordBreak(PeekChar)) {                        word.Append(NextChar);                         if (json.Peek() == -1) {                            break;                        }                    }                     return word.ToString();                }            }             TOKEN NextToken {                get {                    EatWhitespace();                     if (json.Peek() == -1) {                        return TOKEN.NONE;                    }                     switch (PeekChar) {                    case '{':                        return TOKEN.CURLY_OPEN;                    case '}':                        json.Read();                        return TOKEN.CURLY_CLOSE;                    case '[':                        return TOKEN.SQUARED_OPEN;                    case ']':                        json.Read();                        return TOKEN.SQUARED_CLOSE;                    case ',':                        json.Read();                        return TOKEN.COMMA;                    case '"':                        return TOKEN.STRING;                    case ':':                        return TOKEN.COLON;                    case '0':                    case '1':                    case '2':                    case '3':                    case '4':                    case '5':                    case '6':                    case '7':                    case '8':                    case '9':                    case '-':                        return TOKEN.NUMBER;                    }                     switch (NextWord) {                    case "false":                        return TOKEN.FALSE;                    case "true":                        return TOKEN.TRUE;                    case "null":                        return TOKEN.NULL;                    }                     return TOKEN.NONE;                }            }        }         /// <summary>        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string        /// </summary>        /// <param name="json">A Dictionary<string, object> / List<object></param>        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>        public static string Serialize(object obj) {            return Serializer.Serialize(obj);        }         sealed class Serializer {            StringBuilder builder;             Serializer() {                builder = new StringBuilder();            }             public static string Serialize(object obj) {                var instance = new Serializer();                 instance.SerializeValue(obj);                 return instance.builder.ToString();            }             void SerializeValue(object value) {                IList asList;                IDictionary asDict;                string asStr;                 if (value == null) {                    builder.Append("null");                } else if ((asStr = value as string) != null) {                    SerializeString(asStr);                } else if (value is bool) {                    builder.Append((bool) value ? "true" : "false");                } else if ((asList = value as IList) != null) {                    SerializeArray(asList);                } else if ((asDict = value as IDictionary) != null) {                    SerializeObject(asDict);                } else if (value is char) {                    SerializeString(new string((char) value, 1));                } else {                    SerializeOther(value);                }            }             void SerializeObject(IDictionary obj) {                bool first = true;                 builder.Append('{');                 foreach (object e in obj.Keys) {                    if (!first) {                        builder.Append(',');                    }                     SerializeString(e.ToString());                    builder.Append(':');                     SerializeValue(obj[e]);                     first = false;                }                 builder.Append('}');            }             void SerializeArray(IList anArray) {                builder.Append('[');                 bool first = true;                 foreach (object obj in anArray) {                    if (!first) {                        builder.Append(',');                    }                     SerializeValue(obj);                     first = false;                }                 builder.Append(']');            }             void SerializeString(string str) {                builder.Append('\"');                 char[] charArray = str.ToCharArray();                foreach (var c in charArray) {                    switch (c) {                    case '"':                        builder.Append("\\\"");                        break;                    case '\\':                        builder.Append("\\\\");                        break;                    case '\b':                        builder.Append("\\b");                        break;                    case '\f':                        builder.Append("\\f");                        break;                    case '\n':                        builder.Append("\\n");                        break;                    case '\r':                        builder.Append("\\r");                        break;                    case '\t':                        builder.Append("\\t");                        break;                    default:                        int codepoint = Convert.ToInt32(c);                        if ((codepoint >= 32) && (codepoint <= 126)) {                            builder.Append(c);                        } else {                            builder.Append("\\u");                            builder.Append(codepoint.ToString("x4"));                        }                        break;                    }                }                 builder.Append('\"');            }             void SerializeOther(object value) {                // NOTE: decimals lose precision during serialization.                // They always have, I'm just letting you know.                // Previously floats and doubles lost precision too.                if (value is float) {                    builder.Append(((float) value).ToString("R"));                } else if (value is int                    || value is uint                    || value is long                    || value is sbyte                    || value is byte                    || value is short                    || value is ushort                    || value is ulong) {                    builder.Append(value);                } else if (value is double                    || value is decimal) {                    builder.Append(Convert.ToDouble(value).ToString("R"));                } else {                    SerializeString(value.ToString());                }            }        }    }}


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