Unity 自动计算所有物体包围盒的中心点

来源:互联网 发布:网络110报警平台官网 编辑:程序博客网 时间:2024/05/22 16:56

美术在做场景的时候可能会出现这个情况? 如下图所示,这个地块的中心点远离模型十万八千里?与其相信美术或者策划我觉得程序要更相信自己!!



[MenuItem ("MyMenu/Do Test")]static void Test () {Transform parent = Selection.activeGameObject.transform;Vector3 postion = parent.position;Quaternion rotation = parent.rotation;Vector3 scale = parent.localScale;parent.position = Vector3.zero;parent.rotation = Quaternion.Euler(Vector3.zero);parent.localScale = Vector3.one; Vector3 center = Vector3.zero;Renderer[] renders = parent.GetComponentsInChildren<Renderer>();foreach (Renderer child in renders){center += child.bounds.center;   }center /= parent.GetComponentsInChildren<Transform>().Length; Bounds bounds = new Bounds(center,Vector3.zero);foreach (Renderer child in renders){bounds.Encapsulate(child.bounds);   }parent.position = postion;parent.rotation = rotation;parent.localScale = scale; foreach(Transform t in parent){t.position = t.position -  bounds.center;}parent.transform.position = bounds.center + parent.position; }

OK 大功告成。 中心点居中了。。



0 0