android 画图之bitmap(一)

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要把一个Bitmap画到View上,必须用到的类有android.graphics.Canvas,和android.graphics.Bitmap。方法很简单,在View里面,重载onDraw(Canvascanvas)方法,然后用canvas.drawBitmap()方法,将其画在屏幕上。

代码:

public class ViewActivity extends Activity {    /** Called when the activity is first created. */    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new MyView(this));    }        public class MyView extends View {        private Bitmap mBitmap;        private int mScreenWidth;    private int mScreenHeight;        public MyView(Context context) {    super(context);    initialize();    }    private void initialize() {    DisplayMetrics dm = getResources().getDisplayMetrics();    mScreenWidth = dm.widthPixels;    mScreenHeight = dm.heightPixels;    //    Bitmap bmp     mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.show)).getBitmap();//    mBitmap = Bitmap.createScaledBitmap(bmp, mScreenWidth, mScreenHeight, true);    }        @Override protected void onDraw(Canvas canvas) {//    super.onDraw(canvas);  //当然,如果界面上还有其他元素需要绘制,只需要将这句话写上就行了。    canvas.drawBitmap(mBitmap, 0, 0, null);    }    }}

原图:


程序里显示效果:

现在我们来做点效果:

上面是直接将原图画在屏幕上,没有任何处理,我们试着将图片拉伸以填满整个屏幕。(电脑桌面有平铺,拉伸,居中等操作)

代码:

public class ViewActivity extends Activity {    /** Called when the activity is first created. */    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new MyView(this));    }        public class MyView extends View {        private Bitmap mBitmap;        private int mScreenWidth;    private int mScreenHeight;        public MyView(Context context) {    super(context);    initialize();    }    private void initialize() {    DisplayMetrics dm = getResources().getDisplayMetrics();    mScreenWidth = dm.widthPixels;    mScreenHeight = dm.heightPixels;        Bitmap bmp = ((BitmapDrawable)getResources().getDrawable(R.drawable.show)).getBitmap();    mBitmap = Bitmap.createScaledBitmap(bmp, mScreenWidth, mScreenHeight, true);    }        @Override protected void onDraw(Canvas canvas) {//    super.onDraw(canvas);  //当然,如果界面上还有其他元素需要绘制,只需要将这句话写上就行了。    canvas.drawBitmap(mBitmap, 0, 0, null);    }    }}



是不是拉伸了啊,铺满了整个屏幕啊

参考资料:

http://chroya.iteye.com/blog/710210



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